Struct steamworks_sys::ISteamGameServer
source · [−]#[repr(C)]pub struct ISteamGameServer {
pub vtable_: *const ISteamGameServer__bindgen_vtable,
}
Fields
vtable_: *const ISteamGameServer__bindgen_vtable
Trait Implementations
sourceimpl Clone for ISteamGameServer
impl Clone for ISteamGameServer
sourcefn clone(&self) -> ISteamGameServer
fn clone(&self) -> ISteamGameServer
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ISteamGameServer
impl Debug for ISteamGameServer
impl Copy for ISteamGameServer
Auto Trait Implementations
impl RefUnwindSafe for ISteamGameServer
impl !Send for ISteamGameServer
impl !Sync for ISteamGameServer
impl Unpin for ISteamGameServer
impl UnwindSafe for ISteamGameServer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more