Struct steamworks_sys::gameserveritem_t [−][src]
Fields
m_NetAdr: servernetadr_t
< IP/Query Port/Connection Port for this server
m_nPing: c_int
< current ping time in milliseconds
m_bHadSuccessfulResponse: bool
< server has responded successfully in the past
m_bDoNotRefresh: bool
< server is marked as not responding and should no longer be refreshed
m_szGameDir: [c_char; 32]
< current game directory
m_szMap: [c_char; 32]
< current map
m_szGameDescription: [c_char; 64]
< game description
m_nAppID: uint32
< Steam App ID of this server
m_nPlayers: c_int
< total number of players currently on the server. INCLUDES BOTS!!
m_nMaxPlayers: c_int
< Maximum players that can join this server
m_nBotPlayers: c_int
< Number of bots (i.e simulated players) on this server
m_bPassword: bool
< true if this server needs a password to join
m_bSecure: bool
< Is this server protected by VAC
m_ulTimeLastPlayed: uint32
< time (in unix time) when this server was last played on (for favorite/history servers)
m_nServerVersion: c_int
< server version as reported to Steam
m_szServerName: [c_char; 64]
Game server name
m_szGameTags: [c_char; 128]
the tags this server exposes
m_steamID: CSteamID
steamID of the game server - invalid if it’s doesn’t have one (old server, or not connected to Steam)
Implementations
impl gameserveritem_t
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pub unsafe fn GetName(&self) -> *const c_char
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pub unsafe fn SetName(&mut self, pName: *const c_char)
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pub unsafe fn new() -> Self
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Trait Implementations
impl Clone for gameserveritem_t
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fn clone(&self) -> gameserveritem_t
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for gameserveritem_t
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Auto Trait Implementations
impl RefUnwindSafe for gameserveritem_t
impl Send for gameserveritem_t
impl Sync for gameserveritem_t
impl Unpin for gameserveritem_t
impl UnwindSafe for gameserveritem_t
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,