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ClientMsgHandler

Trait ClientMsgHandler 

Source
pub trait ClientMsgHandler: Send + Sync {
    // Required method
    fn handle_msg<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        client: &'life1 SteamClient,
        packet_msg: &'life2 dyn IPacketMsg,
    ) -> Pin<Box<dyn Future<Output = SteamResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;
}
Expand description

A message handler. It gets the incoming messages it cares about and replies through the SteamClient.

Required Methods§

Source

fn handle_msg<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, client: &'life1 SteamClient, packet_msg: &'life2 dyn IPacketMsg, ) -> Pin<Box<dyn Future<Output = SteamResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Handles a client message. Called by the client; don’t call it yourself.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§