pub struct MsgClientGetLegacyGameKey {
pub app_id: u32,
}Expand description
The MsgClientGetLegacyGameKey structure.
Carries the EMsg::ClientGetLegacyGameKey message id.
Source: lang/steammsg.steamd.
Fields§
§app_id: u32Trait Implementations§
Source§impl Clone for MsgClientGetLegacyGameKey
impl Clone for MsgClientGetLegacyGameKey
impl Copy for MsgClientGetLegacyGameKey
Source§impl Debug for MsgClientGetLegacyGameKey
impl Debug for MsgClientGetLegacyGameKey
Source§impl Default for MsgClientGetLegacyGameKey
impl Default for MsgClientGetLegacyGameKey
impl Eq for MsgClientGetLegacyGameKey
impl StructuralPartialEq for MsgClientGetLegacyGameKey
Auto Trait Implementations§
impl Freeze for MsgClientGetLegacyGameKey
impl RefUnwindSafe for MsgClientGetLegacyGameKey
impl Send for MsgClientGetLegacyGameKey
impl Sync for MsgClientGetLegacyGameKey
impl Unpin for MsgClientGetLegacyGameKey
impl UnsafeUnpin for MsgClientGetLegacyGameKey
impl UnwindSafe for MsgClientGetLegacyGameKey
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.