pub struct Texture {
pub texture: Texture,
pub texture_view: Option<TextureView>,
pub texture_sampler: Option<Sampler>,
}
Fields§
§texture: Texture
§texture_view: Option<TextureView>
§texture_sampler: Option<Sampler>
Implementations§
Source§impl Texture
impl Texture
pub fn create_view(&self, descriptor: TextureViewDescriptor<'_>) -> TextureView
pub fn create_sampler( &self, descriptor: SamplerDescriptor<'_>, renderer: &Renderer<'_>, ) -> Sampler
pub fn texture_view(&mut self, descriptor: TextureViewDescriptor<'_>)
pub fn texture_sampler( &mut self, descriptor: SamplerDescriptor<'_>, renderer: &Renderer<'_>, )
pub fn default_bind_group( &self, label: &str, renderer: &Renderer<'_>, ) -> (BindGroupLayout, BindGroup)
Auto Trait Implementations§
impl Freeze for Texture
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
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