Struct RendererBuilder

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pub struct RendererBuilder { /* private fields */ }
Expand description

This the builder of the renderer, in this builder you can to set the parameters of the renderer Ex: performance mode

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impl RendererBuilder

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pub fn new() -> Self

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pub fn backends(self, backends: Backends) -> Self

Sets the backend of wgpu, example, Vulkan or OpenGL

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pub fn flags(self, flags: InstanceFlags) -> Self

Sets the flags of the renderer

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pub fn backend_options(self, backend_options: BackendOptions) -> Self

Sets the options of the backend

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pub fn power_preference(self, power_preference: PowerPreference) -> Self

Sets the performance mode

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pub fn force_fallback_adapter(self, force_fallback_adapter: bool) -> Self

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pub fn required_features(self, required_features: Features) -> Self

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pub fn required_limits(self, required_limits: Limits) -> Self

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pub fn memory_hints(self, memory_hints: MemoryHints) -> Self

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pub fn surface_format( self, surface_format: fn(caps: &SurfaceCapabilities) -> TextureFormat, ) -> Self

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pub fn usage(self, usage: TextureUsages) -> Self

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pub fn present_mode( self, present_mode: fn(caps: &SurfaceCapabilities) -> PresentMode, ) -> Self

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pub fn alpha_mode( self, alpha_mode: fn(caps: &SurfaceCapabilities) -> CompositeAlphaMode, ) -> Self

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pub fn view_formats(self, view_formats: Vec<TextureFormat>) -> Self

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pub fn desired_maximum_frame_latency( self, desired_maximum_frame_latency: u32, ) -> Self

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pub fn trace(self, trace: Trace) -> Self

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pub async fn build<'a>( self, window: Arc<Window>, size: (u32, u32), ) -> Result<Renderer<'a>, RendererSetupError>

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