#[repr(i32)]pub enum EAsyncGameSessionUserState {
Unknown = -1,
WaitingForOthers = 0,
ReadyForAction = 1,
Done = 2,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for EAsyncGameSessionUserState
impl Clone for EAsyncGameSessionUserState
Source§fn clone(&self) -> EAsyncGameSessionUserState
fn clone(&self) -> EAsyncGameSessionUserState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EAsyncGameSessionUserState
impl Debug for EAsyncGameSessionUserState
Source§impl Hash for EAsyncGameSessionUserState
impl Hash for EAsyncGameSessionUserState
impl Copy for EAsyncGameSessionUserState
impl Eq for EAsyncGameSessionUserState
impl StructuralPartialEq for EAsyncGameSessionUserState
Auto Trait Implementations§
impl Freeze for EAsyncGameSessionUserState
impl RefUnwindSafe for EAsyncGameSessionUserState
impl Send for EAsyncGameSessionUserState
impl Sync for EAsyncGameSessionUserState
impl Unpin for EAsyncGameSessionUserState
impl UnsafeUnpin for EAsyncGameSessionUserState
impl UnwindSafe for EAsyncGameSessionUserState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more