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LogOnResponse

Struct LogOnResponse 

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pub struct LogOnResponse {
Show 26 fields pub eresult: EResult, pub steam_id: SteamID, pub public_ip: Option<String>, pub cell_id: u32, pub vanity_url: Option<String>, pub email_domain: Option<String>, pub steam_guard_required: bool, pub heartbeat_seconds: Option<i32>, pub server_time: Option<u32>, pub account_flags: Option<u32>, pub user_country: Option<String>, pub ip_country_code: Option<String>, pub client_instance_id: Option<u64>, pub token_id: Option<u64>, pub family_group_id: Option<u64>, pub eresult_extended: Option<i32>, pub cell_id_ping_threshold: Option<u32>, pub force_client_update_check: Option<bool>, pub agreement_session_url: Option<String>, pub legacy_out_of_game_heartbeat_seconds: Option<i32>, pub parental_settings: Option<Vec<u8>>, pub parental_setting_signature: Option<Vec<u8>>, pub count_loginfailures_to_migrate: Option<i32>, pub count_disconnects_to_migrate: Option<i32>, pub ogs_data_report_time_window: Option<i32>, pub steam2_ticket: Option<Vec<u8>>,
}
Expand description

Response from a successful login.

Fields§

§eresult: EResult

The result code.

§steam_id: SteamID

The logged-in SteamID.

§public_ip: Option<String>

Public IP address as seen by Steam.

§cell_id: u32

Cell ID for content servers.

§vanity_url: Option<String>

Vanity URL.

§email_domain: Option<String>

Email domain for the account (if any).

§steam_guard_required: bool

Whether Steam Guard is enabled.

§heartbeat_seconds: Option<i32>

Heartbeat interval in seconds (for keep-alive).

§server_time: Option<u32>

Server time as Unix timestamp.

§account_flags: Option<u32>

Account flags bitfield.

§user_country: Option<String>

User’s country code.

§ip_country_code: Option<String>

Country code based on IP address.

§client_instance_id: Option<u64>

Client instance ID.

§token_id: Option<u64>

Token ID for the session.

§family_group_id: Option<u64>

Family group ID (if in a family group).

§eresult_extended: Option<i32>

Extended result code (for more detailed error info).

§cell_id_ping_threshold: Option<u32>

Cell ID ping threshold.

§force_client_update_check: Option<bool>

Whether a client update check is required.

§agreement_session_url: Option<String>

Agreement session URL (if user needs to accept agreements).

§legacy_out_of_game_heartbeat_seconds: Option<i32>

Legacy out-of-game heartbeat interval.

§parental_settings: Option<Vec<u8>>

Parental settings (serialized protobuf).

§parental_setting_signature: Option<Vec<u8>>

Parental setting signature.

§count_loginfailures_to_migrate: Option<i32>

Count of login failures to migrate.

§count_disconnects_to_migrate: Option<i32>

Count of disconnects to migrate.

§ogs_data_report_time_window: Option<i32>

OGS data report time window.

§steam2_ticket: Option<Vec<u8>>

Steam2 ticket (legacy).

Trait Implementations§

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impl Clone for LogOnResponse

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fn clone(&self) -> LogOnResponse

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LogOnResponse

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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