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CSGOClient

Struct CSGOClient 

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pub struct CSGOClient<'a> { /* private fields */ }
Expand description

CS:GO Service for interacting with the Game Coordinator and Matchmaking Service.

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impl<'a> CSGOClient<'a>

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pub fn new(client: &'a mut SteamClient) -> Self

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pub async fn send_hello(&mut self) -> Result<(), SteamError>

Send a hello message to the CS:GO Game Coordinator.

This is required to start a session with the CS:GO GC.

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pub async fn get_player_profile( &mut self, steam_id: SteamID, ) -> Result<Vec<CsgoClientHello>, SteamError>

Request a player’s CS:GO profile and await the response.

Sends a ClientRequestPlayersProfile message to the GC and waits for the PlayersProfile response (usually takes 400-800ms). Returns the parsed profile(s).

Initiate a party search and return the results.

Sends a Party_Search request to the CS:GO GC and waits for the Party_SearchResults response.

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pub async fn create_lobby( &mut self, max_members: i32, lobby_type: i32, ) -> Result<u64, SteamError>

Create a lobby via Matchmaking Service (MMS).

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pub async fn invite_to_lobby( &mut self, lobby_id: u64, user_id: SteamID, ) -> Result<(), SteamError>

Invite a user to a lobby.

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pub async fn set_rich_presence( &mut self, rp: &CsgoRichPresence, ) -> Result<(), SteamError>

Set CS:GO Rich Presence (Fake Score).

This allows setting competitive rank, wins, and other status information that appears on the friends list.

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pub async fn join_lobby( &mut self, lobby_id: u64, ) -> Result<JoinLobbyResult, SteamError>

Join an existing lobby.

Returns detailed information about the lobby including current members.

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pub async fn leave_lobby(&mut self, lobby_id: u64) -> Result<(), SteamError>

Leave a lobby.

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pub async fn update_lobby( &mut self, lobby_id: u64, config: &LobbyConfig, ) -> Result<u64, SteamError>

Update lobby settings and metadata.

Use this to change lobby configuration after creation.

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pub async fn get_lobby_data( &mut self, lobby_id: u64, ) -> Result<LobbyData, SteamError>

Get data about a specific lobby.

Returns lobby details including members, settings, and metadata.

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pub async fn create_and_invite( &mut self, config: &LobbyConfig, users: &[SteamID], ) -> Result<u64, SteamError>

Create a lobby, update its settings, then invite users.

This is a convenience method that combines create_lobby, update_lobby, and invite_to_lobby into a single workflow.

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pub async fn party_register( &mut self, prime: bool, game_type: u32, ) -> Result<(), SteamError>

Register a party (L2P advertisement) with the CS:GO GC.

This makes the account visible in the “Looking to Play” dashboard.

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pub async fn acknowledge_penalty(&mut self) -> Result<(), SteamError>

Acknowledge a competitive cooldown/penalty with the CS:GO GC.

This is equivalent to clicking the “Acknowledge” button in the CS:GO UI to clear the penalty banner after a cooldown has expired.

Auto Trait Implementations§

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impl<'a> Freeze for CSGOClient<'a>

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impl<'a> !RefUnwindSafe for CSGOClient<'a>

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impl<'a> Send for CSGOClient<'a>

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impl<'a> Sync for CSGOClient<'a>

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impl<'a> Unpin for CSGOClient<'a>

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impl<'a> UnsafeUnpin for CSGOClient<'a>

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impl<'a> !UnwindSafe for CSGOClient<'a>

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