pub struct PlayerAchievements {
pub steam_id: String,
pub game_name: String,
pub achievements: Vec<Achievement>,
pub success: bool,
}Fields§
§steam_id: String§game_name: String§achievements: Vec<Achievement>§success: boolTrait Implementations§
Source§impl Clone for PlayerAchievements
impl Clone for PlayerAchievements
Source§fn clone(&self) -> PlayerAchievements
fn clone(&self) -> PlayerAchievements
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerAchievements
impl Debug for PlayerAchievements
Source§impl Default for PlayerAchievements
impl Default for PlayerAchievements
Source§fn default() -> PlayerAchievements
fn default() -> PlayerAchievements
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PlayerAchievements
impl<'de> Deserialize<'de> for PlayerAchievements
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerAchievements
impl PartialEq for PlayerAchievements
Source§impl Serialize for PlayerAchievements
impl Serialize for PlayerAchievements
impl StructuralPartialEq for PlayerAchievements
Auto Trait Implementations§
impl Freeze for PlayerAchievements
impl RefUnwindSafe for PlayerAchievements
impl Send for PlayerAchievements
impl Sync for PlayerAchievements
impl Unpin for PlayerAchievements
impl UnwindSafe for PlayerAchievements
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more