pub struct OwnedGamesData {
pub game_count: i64,
pub games: Vec<OwnedGame>,
}Fields§
§game_count: i64§games: Vec<OwnedGame>Trait Implementations§
Source§impl Clone for OwnedGamesData
impl Clone for OwnedGamesData
Source§fn clone(&self) -> OwnedGamesData
fn clone(&self) -> OwnedGamesData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for OwnedGamesData
impl Debug for OwnedGamesData
Source§impl Default for OwnedGamesData
impl Default for OwnedGamesData
Source§fn default() -> OwnedGamesData
fn default() -> OwnedGamesData
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for OwnedGamesData
impl<'de> Deserialize<'de> for OwnedGamesData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for OwnedGamesData
impl PartialEq for OwnedGamesData
Source§impl Serialize for OwnedGamesData
impl Serialize for OwnedGamesData
impl StructuralPartialEq for OwnedGamesData
Auto Trait Implementations§
impl Freeze for OwnedGamesData
impl RefUnwindSafe for OwnedGamesData
impl Send for OwnedGamesData
impl Sync for OwnedGamesData
impl Unpin for OwnedGamesData
impl UnwindSafe for OwnedGamesData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more