pub struct OwnedGame {
pub appid: i64,
pub name: Option<String>,
pub playtime_forever: i64,
pub img_icon_url: Option<String>,
pub content_descriptorids: Vec<i64>,
pub has_community_visible_stats: Option<bool>,
pub has_leaderboards: Option<bool>,
pub playtime_2weeks: Option<i64>,
}Fields§
§appid: i64§name: Option<String>§playtime_forever: i64§img_icon_url: Option<String>§content_descriptorids: Vec<i64>§has_community_visible_stats: Option<bool>§has_leaderboards: Option<bool>§playtime_2weeks: Option<i64>Trait Implementations§
Source§impl<'de> Deserialize<'de> for OwnedGame
impl<'de> Deserialize<'de> for OwnedGame
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for OwnedGame
Auto Trait Implementations§
impl Freeze for OwnedGame
impl RefUnwindSafe for OwnedGame
impl Send for OwnedGame
impl Sync for OwnedGame
impl Unpin for OwnedGame
impl UnwindSafe for OwnedGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more