[−][src]Struct stdweb::web::Gamepad
An individual gamepad/controller.
Methods
impl Gamepad
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pub fn id(&self) -> String
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A string containing some information about this gamepad.
pub fn index(&self) -> i32
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An auto-incrementing integer to uniquely identify a connected Gamepad.
pub fn connected(&self) -> bool
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Is this gamepad connected to the system, powered on, and usable?
pub fn timestamp(&self) -> f64
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Monotonically increasing time this gamepad was updated.
pub fn mapping(&self) -> GamepadMappingType
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The mapping in use for this device.
pub fn axes(&self) -> Vec<f64>
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Array of values for all axes of the gamepad.
pub fn buttons(&self) -> Vec<GamepadButton>
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Array of button states for all buttons of the gamepad.
pub fn get_all() -> Vec<Option<Gamepad>>
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Retrieve all connected gamepads, in an array indexed by each gamepad's index
member.
Chrome doesn't update Gamepad state automatically, you must call this function each frame.
Trait Implementations
impl JsSerialize for Gamepad
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impl TryFrom<Gamepad> for Reference
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type Error = Void
The type returned in the event of a conversion error.
fn try_from(value: Gamepad) -> Result<Self, Self::Error>
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impl TryFrom<Reference> for Gamepad
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(reference: Reference) -> Result<Self, Self::Error>
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impl<'_r> TryFrom<&'_r Reference> for Gamepad
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(reference: &Reference) -> Result<Self, Self::Error>
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impl TryFrom<Value> for Gamepad
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(value: Value) -> Result<Self, Self::Error>
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impl<'_r> TryFrom<&'_r Value> for Gamepad
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(value: &Value) -> Result<Self, Self::Error>
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impl InstanceOf for Gamepad
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fn instance_of(reference: &Reference) -> bool
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impl ReferenceType for Gamepad
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unsafe fn from_reference_unchecked(reference: Reference) -> Self
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impl AsRef<Reference> for Gamepad
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impl From<Gamepad> for Reference
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impl Clone for Gamepad
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impl Eq for Gamepad
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impl PartialEq<Gamepad> for Gamepad
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impl Debug for Gamepad
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Auto Trait Implementations
impl Send for Gamepad
impl Sync for Gamepad
impl Unpin for Gamepad
impl UnwindSafe for Gamepad
impl RefUnwindSafe for Gamepad
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,