pub struct PropertyOwnerBuilder<T> { /* private fields */ }
Implementations§
Source§impl<T: Owned + Clone> PropertyOwnerBuilder<T>
impl<T: Owned + Clone> PropertyOwnerBuilder<T>
pub fn new( _name: &'static str, hooks: PropertyOwnerHooks<T>, stubs: PropertyOwnerStubs<T>, _config: &PropertyOwnerConfig, init: PropertyInitState<T>, ) -> Self
pub fn create_handle(&self, _setup: &RoleSetup<'_>) -> PropertyOwner<T>
pub fn build(self, setup: &RoleSetup<'_>)
Auto Trait Implementations§
impl<T> Freeze for PropertyOwnerBuilder<T>
impl<T> !RefUnwindSafe for PropertyOwnerBuilder<T>
impl<T> !Send for PropertyOwnerBuilder<T>
impl<T> !Sync for PropertyOwnerBuilder<T>
impl<T> Unpin for PropertyOwnerBuilder<T>where
T: Unpin,
impl<T> !UnwindSafe for PropertyOwnerBuilder<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more