Expand description
This crate contains macros for statically including assets in release mode, but dynamically loading them in debug mode.
This is primarily intended for games, allowing you to both avoid file IO in release builds and dynamically reload assets in debug mode.
Macros§
- asset_
bytes - Load a binary asset statically in release mode, or dynamically in debug.
- asset_
str - Load a text asset statically in release mode, or dynamically in debug.
Functions§
- load_
bytes - Used internally by
asset_bytes!when loading dynamically. - load_
str - Used internally by
asset_str!when loading dynamically.