static_assets 0.1.1

Macros for statically including assets in release mode, but dynamically loading them in debug mode. This is primarily intended for games, allowing you to both avoid file IO in release builds and dynamically reload assets in debug mode.
Documentation

static_assets

There is very little structured metadata to build this page from currently. You should check the main library docs, readme, or Cargo.toml in case the author documented the features in them.

This version has 2 feature flags, 0 of them enabled by default.

default

This feature flag does not enable additional features.

force-dynamic

This feature flag does not enable additional features.

force-static

This feature flag does not enable additional features.