pub struct GamemodeGameFeatureOverride {
pub feature_name: GamemodeGameFeatureOverrideFeature,
pub state: bool,
}
Fields§
§feature_name: GamemodeGameFeatureOverrideFeature
§state: bool
Trait Implementations§
Source§impl Clone for GamemodeGameFeatureOverride
impl Clone for GamemodeGameFeatureOverride
Source§fn clone(&self) -> GamemodeGameFeatureOverride
fn clone(&self) -> GamemodeGameFeatureOverride
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamemodeGameFeatureOverride
impl Debug for GamemodeGameFeatureOverride
Source§impl<'de> Deserialize<'de> for GamemodeGameFeatureOverride
impl<'de> Deserialize<'de> for GamemodeGameFeatureOverride
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for GamemodeGameFeatureOverride
impl Hash for GamemodeGameFeatureOverride
impl Eq for GamemodeGameFeatureOverride
impl StructuralPartialEq for GamemodeGameFeatureOverride
Auto Trait Implementations§
impl Freeze for GamemodeGameFeatureOverride
impl RefUnwindSafe for GamemodeGameFeatureOverride
impl Send for GamemodeGameFeatureOverride
impl Sync for GamemodeGameFeatureOverride
impl Unpin for GamemodeGameFeatureOverride
impl UnwindSafe for GamemodeGameFeatureOverride
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.