pub enum GamemodeTeamRole {
FreeForAll,
Attacker,
Defender,
}
Variants§
Trait Implementations§
Source§impl Clone for GamemodeTeamRole
impl Clone for GamemodeTeamRole
Source§fn clone(&self) -> GamemodeTeamRole
fn clone(&self) -> GamemodeTeamRole
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamemodeTeamRole
impl Debug for GamemodeTeamRole
Source§impl<'de> Deserialize<'de> for GamemodeTeamRole
impl<'de> Deserialize<'de> for GamemodeTeamRole
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for GamemodeTeamRole
impl Hash for GamemodeTeamRole
Source§impl PartialEq for GamemodeTeamRole
impl PartialEq for GamemodeTeamRole
impl Eq for GamemodeTeamRole
impl StructuralPartialEq for GamemodeTeamRole
Auto Trait Implementations§
impl Freeze for GamemodeTeamRole
impl RefUnwindSafe for GamemodeTeamRole
impl Send for GamemodeTeamRole
impl Sync for GamemodeTeamRole
impl Unpin for GamemodeTeamRole
impl UnwindSafe for GamemodeTeamRole
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.