pub enum GamemodeGameRuleBoolOverrideRule {
AssignRandomAgents,
CombatReportOnlyShowLastLife,
DestroyAbilitiesOnDeath,
DownedCharactersCanGiveUp,
IsOvertimeWinByTwo,
MajorityVoteAgents,
PipAbilityCasting,
PreventAbilityRecharge,
SkipPregame,
UseAllAbilityCooldowns,
UseInDevWeapons,
}
Variants§
AssignRandomAgents
CombatReportOnlyShowLastLife
DestroyAbilitiesOnDeath
DownedCharactersCanGiveUp
IsOvertimeWinByTwo
MajorityVoteAgents
PipAbilityCasting
PreventAbilityRecharge
SkipPregame
UseAllAbilityCooldowns
UseInDevWeapons
Trait Implementations§
Source§impl Clone for GamemodeGameRuleBoolOverrideRule
impl Clone for GamemodeGameRuleBoolOverrideRule
Source§fn clone(&self) -> GamemodeGameRuleBoolOverrideRule
fn clone(&self) -> GamemodeGameRuleBoolOverrideRule
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'de> Deserialize<'de> for GamemodeGameRuleBoolOverrideRule
impl<'de> Deserialize<'de> for GamemodeGameRuleBoolOverrideRule
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GamemodeGameRuleBoolOverrideRule
impl PartialEq for GamemodeGameRuleBoolOverrideRule
Source§fn eq(&self, other: &GamemodeGameRuleBoolOverrideRule) -> bool
fn eq(&self, other: &GamemodeGameRuleBoolOverrideRule) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Eq for GamemodeGameRuleBoolOverrideRule
impl StructuralPartialEq for GamemodeGameRuleBoolOverrideRule
Auto Trait Implementations§
impl Freeze for GamemodeGameRuleBoolOverrideRule
impl RefUnwindSafe for GamemodeGameRuleBoolOverrideRule
impl Send for GamemodeGameRuleBoolOverrideRule
impl Sync for GamemodeGameRuleBoolOverrideRule
impl Unpin for GamemodeGameRuleBoolOverrideRule
impl UnwindSafe for GamemodeGameRuleBoolOverrideRule
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.