pub struct Payments { /* private fields */ }Implementations§
Trait Implementations§
Source§impl<'a> FromZendObject<'a> for &'a Payments
impl<'a> FromZendObject<'a> for &'a Payments
Source§fn from_zend_object(obj: &'a ZendObject) -> Result<Self>
fn from_zend_object(obj: &'a ZendObject) -> Result<Self>
Extracts
Self from the source ZendObject.Source§impl<'a> FromZendObjectMut<'a> for &'a mut Payments
impl<'a> FromZendObjectMut<'a> for &'a mut Payments
Source§fn from_zend_object_mut(obj: &'a mut ZendObject) -> Result<Self>
fn from_zend_object_mut(obj: &'a mut ZendObject) -> Result<Self>
Extracts
Self from the source ZendObject.Source§impl<'a> FromZvalMut<'a> for &'a mut Payments
impl<'a> FromZvalMut<'a> for &'a mut Payments
Source§impl IntoZendObject for Payments
impl IntoZendObject for Payments
Source§fn into_zend_object(self) -> Result<ZBox<ZendObject>>
fn into_zend_object(self) -> Result<ZBox<ZendObject>>
Attempts to convert
self into a Zend object.Source§impl IntoZval for Payments
impl IntoZval for Payments
Source§impl RegisteredClass for Payments
impl RegisteredClass for Payments
Source§const CLASS_NAME: &'static str = "StateSet\\Payments"
const CLASS_NAME: &'static str = "StateSet\\Payments"
PHP class name of the registered class.
Source§const CONSTRUCTOR: Option<ConstructorMeta<Self>> = None
const CONSTRUCTOR: Option<ConstructorMeta<Self>> = None
Optional class constructor.
Source§fn get_metadata() -> &'static ClassMetadata<Self>
fn get_metadata() -> &'static ClassMetadata<Self>
Returns a reference to the class metadata, which stores the class entry
and handlers. Read more
Auto Trait Implementations§
impl Freeze for Payments
impl RefUnwindSafe for Payments
impl Send for Payments
impl Sync for Payments
impl Unpin for Payments
impl UnsafeUnpin for Payments
impl UnwindSafe for Payments
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more