Spatial

Struct Spatial 

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pub struct Spatial { /* private fields */ }
Expand description

A node with spatial attributes (position, rotation, scale) that can be manipulated by zones if zoneable.

Equivalent to a Transform in Unity, Spatial in Godot, etc.

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impl Spatial

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impl Spatial

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pub fn create( spatial_parent: &impl SpatialRefAspect, transform: Transform, zoneable: bool, ) -> NodeResult<Self>

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impl Clone for Spatial

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fn clone(&self) -> Spatial

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Spatial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Spatial

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl NodeType for Spatial

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fn node(&self) -> &NodeCore

Get a reference to the node.
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fn id(&self) -> u64

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fn client(&self) -> &Arc<ClientHandle>

Try to get the client
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fn set_enabled(&self, enabled: bool) -> Result<(), NodeError>

Set whether the node is active or not. This has different effects depending on the node.
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impl OwnedAspect for Spatial

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fn set_enabled(&self, enabled: bool) -> NodeResult<()>

Set if this node is enabled or not. Disabled drawables won’t render, input handlers won’t receive input, etc.
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fn destroy(&self) -> NodeResult<()>

Destroy this node immediately. Not all nodes will have this method, those that don’t can be dropped client-side without issue.
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impl PartialEq for Spatial

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Spatial

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fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more
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impl SpatialAspect for Spatial

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fn set_local_transform(&self, transform: Transform) -> NodeResult<()>

Set the transform of this spatial relative to its spatial parent.
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fn set_relative_transform( &self, relative_to: &impl SpatialRefAspect, transform: Transform, ) -> NodeResult<()>

Set the transform of this spatial relative to another node.
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fn set_spatial_parent(&self, parent: &impl SpatialRefAspect) -> NodeResult<()>

Set the spatial parent with its local transform remaining the same. It will silently error and not set the spatial parent if it is to a child of itself.
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fn set_spatial_parent_in_place( &self, parent: &impl SpatialRefAspect, ) -> NodeResult<()>

Set the spatial parent with its “global” transform remaining the same. It will silently error and not set the spatial parent if it is to a child of itself.
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fn set_zoneable(&self, zoneable: bool) -> NodeResult<()>

Set if this spatial is zoneable or not. You may want to set this to false when being grabbed or interacted with, then back to true when it’s floating inert in space.
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async fn export_spatial(&self) -> NodeResult<u64>

Return a UUID representing this node’s SpatialRef that you can send to other clients
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impl SpatialRefAspect for Spatial

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async fn get_local_bounding_box(&self) -> NodeResult<BoundingBox>

Get the bounding box of this spatial and its children relative to another spatial
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async fn get_relative_bounding_box( &self, relative_to: &impl SpatialRefAspect, ) -> NodeResult<BoundingBox>

Get the bounding box of this spatial and its children relative to itself
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async fn get_transform( &self, relative_to: &impl SpatialRefAspect, ) -> NodeResult<Transform>

Get the transform relative to some other spatial node.
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impl Eq for Spatial

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more