pub struct App { /* private fields */ }Implementations§
source§impl App
impl App
sourcepub fn setup_diagnostics()
pub fn setup_diagnostics()
Setup miette diagnostics by registering error and panic hooks.
sourcepub fn setup_tracing()
pub fn setup_tracing()
Setup tracing messages with default options.
sourcepub fn setup_tracing_with_options(options: TracingOptions)
pub fn setup_tracing_with_options(options: TracingOptions)
Setup tracing messages with custom options.
sourcepub fn startup<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
pub fn startup<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
Add a system function that runs during the startup phase.
sourcepub fn analyze<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
pub fn analyze<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
Add a system function that runs during the analyze phase.
sourcepub fn execute<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
pub fn execute<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
Add a system function that runs during the execute phase.
sourcepub fn execute_with_args<S: SystemFunc + 'static, A: Any + Send + Sync>(
&mut self,
system: S,
args: A
) -> &mut Self
pub fn execute_with_args<S: SystemFunc + 'static, A: Any + Send + Sync>( &mut self, system: S, args: A ) -> &mut Self
Add a system function with the provided arguments that runs during the execute phase.
sourcepub fn shutdown<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
pub fn shutdown<S: SystemFunc + 'static>(&mut self, system: S) -> &mut Self
Add a system function that runs during the shutdown phase.
sourcepub fn add_system<S: System + 'static>(
&mut self,
phase: Phase,
system: S
) -> &mut Self
pub fn add_system<S: System + 'static>( &mut self, phase: Phase, system: S ) -> &mut Self
Add a system that runs during the specified phase.
sourcepub fn set_args<A: Any + Send + Sync>(&mut self, args: A) -> &mut Self
pub fn set_args<A: Any + Send + Sync>(&mut self, args: A) -> &mut Self
Add an args instance to the application context.
sourcepub fn set_emitter<M: Any + Send + Sync + EmitterInstance>(
&mut self,
instance: M
) -> &mut Self
pub fn set_emitter<M: Any + Send + Sync + EmitterInstance>( &mut self, instance: M ) -> &mut Self
Add an event emitter instance to the application context.
sourcepub fn set_resource<R: Any + Send + Sync + ResourceInstance>(
&mut self,
instance: R
) -> &mut Self
pub fn set_resource<R: Any + Send + Sync + ResourceInstance>( &mut self, instance: R ) -> &mut Self
Add a resource instance to the application context.
sourcepub fn set_state<S: Any + Send + Sync + StateInstance>(
&mut self,
instance: S
) -> &mut Self
pub fn set_state<S: Any + Send + Sync + StateInstance>( &mut self, instance: S ) -> &mut Self
Add a state instance to the application context.
sourcepub async fn run(&mut self) -> Result<StateManager>
pub async fn run(&mut self) -> Result<StateManager>
Start the application and run all registered systems grouped into phases.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for App
impl Send for App
impl Sync for App
impl Unpin for App
impl !UnwindSafe for App
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where C: Color,
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where C: Color,
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read more