#[repr(u16)]pub enum Roy {
Show 32 variants
FlareBladeGroundStartCharge = 341,
FlareBladeGroundChargeLoop = 342,
FlareBladeGroundEarlyRelease = 343,
FlareBladeGroundFullyCharged = 344,
FlareBladeAirStartCharge = 345,
FlareBladeAirChargeLoop = 346,
FlareBladeAirEarlyRelease = 347,
FlareBladeAirFullyCharged = 348,
DoubleEdgeDance1Ground = 349,
DoubleEdgeDance2UpGround = 350,
DoubleEdgeDance2SideGround = 351,
DoubleEdgeDance3UpGround = 352,
DoubleEdgeDance3SideGround = 353,
DoubleEdgeDance3DownGround = 354,
DoubleEdgeDance4UpGround = 355,
DoubleEdgeDance4SideGround = 356,
DoubleEdgeDance4DownGround = 357,
DoubleEdgeDance1Air = 358,
DoubleEdgeDance2UpAir = 359,
DoubleEdgeDance2SideAir = 360,
DoubleEdgeDance3UpAir = 361,
DoubleEdgeDance3SideAir = 362,
DoubleEdgeDance3DownAir = 363,
DoubleEdgeDance4UpAir = 364,
DoubleEdgeDance4SideAir = 365,
DoubleEdgeDance4DownAir = 366,
BlazerGround = 367,
BlazerAir = 368,
CounterGround = 369,
CounterGroundHit = 370,
CounterAir = 371,
CounterAirHit = 372,
}Variants§
FlareBladeGroundStartCharge = 341
FlareBladeGroundChargeLoop = 342
FlareBladeGroundEarlyRelease = 343
FlareBladeGroundFullyCharged = 344
FlareBladeAirStartCharge = 345
FlareBladeAirChargeLoop = 346
FlareBladeAirEarlyRelease = 347
FlareBladeAirFullyCharged = 348
DoubleEdgeDance1Ground = 349
DoubleEdgeDance2UpGround = 350
DoubleEdgeDance2SideGround = 351
DoubleEdgeDance3UpGround = 352
DoubleEdgeDance3SideGround = 353
DoubleEdgeDance3DownGround = 354
DoubleEdgeDance4UpGround = 355
DoubleEdgeDance4SideGround = 356
DoubleEdgeDance4DownGround = 357
DoubleEdgeDance1Air = 358
DoubleEdgeDance2UpAir = 359
DoubleEdgeDance2SideAir = 360
DoubleEdgeDance3UpAir = 361
DoubleEdgeDance3SideAir = 362
DoubleEdgeDance3DownAir = 363
DoubleEdgeDance4UpAir = 364
DoubleEdgeDance4SideAir = 365
DoubleEdgeDance4DownAir = 366
BlazerGround = 367
BlazerAir = 368
CounterGround = 369
CounterGroundHit = 370
CounterAir = 371
CounterAirHit = 372
Trait Implementations§
Source§impl TryFromPrimitive for Roy
impl TryFromPrimitive for Roy
impl Copy for Roy
impl Eq for Roy
impl StructuralPartialEq for Roy
Auto Trait Implementations§
impl Freeze for Roy
impl RefUnwindSafe for Roy
impl Send for Roy
impl Sync for Roy
impl Unpin for Roy
impl UnwindSafe for Roy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more