Struct Priority

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pub struct Priority {
    pub priority_key: u32,
}
Expand description

Priority contains metadata that controls relative ordering of task processing when tasks are backlogged in a queue. Initially, Priority will be used in activity and workflow task queues, which are typically where backlogs exist. Other queues in the server (such as transfer and timer queues) and rate limiting decisions do not use Priority, but may in the future.

Priority is attached to workflows and activities. Activities and child workflows inherit Priority from the workflow that created them, but may override fields when they are started or modified. For each field of a Priority on an activity/workflow, not present or equal to zero/empty string means to inherit the value from the calling workflow, or if there is no calling workflow, then use the default (documented below).

Despite being named “Priority”, this message will also contains fields that control “fairness” mechanisms.

The overall semantics of Priority are: (more will be added here later)

  1. First, consider “priority_key”: lower number goes first.

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§priority_key: u32

Priority key is a positive integer from 1 to n, where smaller integers correspond to higher priorities (tasks run sooner). In general, tasks in a queue should be processed in close to priority order, although small deviations are possible.

The maximum priority value (minimum priority) is determined by server configuration, and defaults to 5.

The default priority is (min+max)/2. With the default max of 5 and min of 1, that comes out to 3.

Trait Implementations§

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impl Clone for Priority

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fn clone(&self) -> Priority

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Priority

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Priority

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fn default() -> Priority

Returns the “default value” for a type. Read more
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impl From<Priority> for Priority

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fn from(priority: Priority) -> Self

Converts to this type from the input type.
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impl From<Priority> for Priority

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fn from(priority: Priority) -> Self

Converts to this type from the input type.
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impl PartialEq for Priority

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fn eq(&self, other: &Priority) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Priority

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impl StructuralPartialEq for Priority

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Wrap the input message T in a tonic::Request
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The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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