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WorkspaceState

Enum WorkspaceState 

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#[repr(u8)]
pub enum WorkspaceState { Unloaded = 0, Loading = 1, Loaded = 2, Rebuilding = 3, Evicted = 4, Failed = 5, }
Expand description

Six-state workspace lifecycle per plan Task 6 Step 1 and Amendment 2 §G.5 / §G.7.

The #[repr(u8)] is load-bearing: sqry-daemon’s LoadedWorkspace::state is an AtomicU8, and the conversions Self::from_u8 / Self::as_u8 serialise the state machine without allocation. Values are deliberately contiguous from 0 so adding a variant stays backwards-compatible with persisted telemetry.

This type lives in the leaf wire-type crate so ResponseMeta can carry a canonical workspace_state string on every successful tool response without the leaf crate taking a dep on sqry-daemon itself.

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Unloaded = 0

Workspace entry exists but no graph has been loaded yet.

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Loading = 1

Initial load is in progress — a single blocking read from disk or a full rebuild with no prior snapshot.

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Loaded = 2

Graph is loaded, idle, and ready to serve queries.

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Rebuilding = 3

A rebuild (incremental or full) is actively running on the dispatcher’s background task. Queries keep serving the prior ArcSwap<CodeGraph> snapshot until publish_and_retain swaps the new graph in.

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Evicted = 4

Workspace was LRU-evicted or explicitly unloaded. The entry is REMOVED from the manager map — the next query must re-load via get_or_load. This discriminant exists for the short window between execute_eviction storing the state and workspaces.remove(key) completing (both under workspaces.write()); external observers routed through WorkspaceManager::classify_for_serve see the map-missing arm first and get DaemonError::WorkspaceEvicted regardless.

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Failed = 5

The most recent rebuild failed. Queries are served from the last good snapshot with meta.stale = true; if the stale_serve_max_age_hours cap is exceeded, queries receive the JSON-RPC -32002 workspace_stale_expired error instead.

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impl WorkspaceState

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pub const fn as_u8(self) -> u8

Round-trip the state to its discriminant.

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pub const fn from_u8(value: u8) -> Option<WorkspaceState>

Parse a discriminant back to a state. Returns None on any value outside the current enum range — callers should treat this as a telemetry corruption rather than silently map to Unloaded.

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pub const fn as_str(self) -> &'static str

Canonical display string. Used by daemon/status output and tracing spans.

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pub const fn is_serving(self) -> bool

Whether the workspace can still serve queries in this state.

true for Self::Loaded, Self::Rebuilding (old snapshot still served), and Self::Failed (stale-serve subject to the age cap). false for Self::Unloaded, Self::Loading, and Self::Evicted.

Trait Implementations§

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impl Clone for WorkspaceState

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fn clone(&self) -> WorkspaceState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WorkspaceState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for WorkspaceState

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fn deserialize<__D>( __deserializer: __D, ) -> Result<WorkspaceState, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for WorkspaceState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for WorkspaceState

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for WorkspaceState

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fn eq(&self, other: &WorkspaceState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for WorkspaceState

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for WorkspaceState

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impl Eq for WorkspaceState

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impl StructuralPartialEq for WorkspaceState

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn from(t: T) -> T

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Calls U::from(self).

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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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