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HashIndex

Struct HashIndex 

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pub struct HashIndex {
    pub file_count: usize,
    pub total_symbols: usize,
    /* private fields */
}
Expand description

Index of file hashes for incremental indexing.

This structure maintains a mapping from file paths to their hash information, enabling fast change detection during re-indexing operations.

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§file_count: usize

Total number of files tracked

§total_symbols: usize

Total number of symbols across all files

Implementations§

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impl HashIndex

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pub fn new() -> Self

Create a new empty hash index.

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pub fn with_content_cache_limit(limit: Option<usize>) -> Self

Create a new hash index with an explicit content cache limit.

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pub fn set_content_cache_limit(&mut self, limit: Option<usize>)

Override the content cache limit at runtime.

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pub fn has_changed(&self, path: &Path) -> Result<bool>

Check if a file has changed using 3-level detection.

Returns true if the file should be re-indexed, false if it can be skipped.

§Detection Levels
  1. Existence: If file not in index or doesn’t exist on disk → changed
  2. Metadata: If size or mtime differs → check hash
  3. Hash: If hash differs → changed
§Errors

Returns an error if file metadata cannot be read or file cannot be hashed.

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pub fn update(&mut self, path: PathBuf, file_hash: FileHash)

Update the hash index with new file information.

This should be called after successfully indexing a file.

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pub fn remove(&mut self, path: &Path) -> Option<FileHash>

Remove a file from the index.

This should be called when a file is deleted from the codebase.

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pub fn get(&self, path: &Path) -> Option<&FileHash>

Get hash information for a file.

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pub fn iter(&self) -> impl Iterator<Item = (&PathBuf, &FileHash)>

Iterate over all tracked files.

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pub fn len(&self) -> usize

Get the number of tracked files.

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pub fn is_empty(&self) -> bool

Check if the index is empty.

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pub fn clear(&mut self)

Clear all entries from the index.

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pub fn get_cached_content(&self, path: &Path) -> Result<String>

Get cached content for a file (Phase 3).

Returns the cached content if available in memory. This method is used by content-based diffing to obtain old file content for comparison with the current file state.

§Errors

Returns an error if the content is not cached (was never cached or file too large). This is intentional - we ONLY want cached content, not current disk content.

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pub fn cache_content(&mut self, path: &Path, content: String)

Cache file content for a file (Phase 3).

Stores file content in memory for fast content-based diffing. The maximum cached size is controlled by content_cache_max_bytes; when set to None the cache is unbounded.

This is called after successfully parsing a file to enable fast incremental updates on the next change.

§Size Limit

Files larger than 100KB are not cached. This threshold can be tuned based on memory constraints and typical file sizes in the codebase.

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pub fn save(&self, cache_dir: &Path) -> Result<()>

Save the hash index to disk.

The index is saved to {cache_dir}/file_hashes.bin using a versioned envelope with postcard serialization (atomic write).

§Errors

Returns an error if the cache directory cannot be created or the file cannot be written.

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pub fn load(cache_dir: &Path) -> Result<Self>

Load the hash index from disk.

If the file doesn’t exist or cannot be read, returns an empty index.

§Errors

Returns an error only if the file exists but cannot be deserialized (indicating corruption).

Trait Implementations§

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impl Clone for HashIndex

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fn clone(&self) -> HashIndex

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HashIndex

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for HashIndex

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for HashIndex

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for HashIndex

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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