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GraphSnapshot

Struct GraphSnapshot 

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pub struct GraphSnapshot { /* private fields */ }
Expand description

Immutable snapshot of a CodeGraph for long-running queries.

GraphSnapshot holds Arc references to the graph components, providing a consistent view that is isolated from concurrent mutations.

§Design

Snapshots are created via CodeGraph::snapshot() or ConcurrentCodeGraph::snapshot(). They are:

  • Immutable: No mutation methods available
  • Isolated: Independent of future graph mutations
  • Cheap: Only Arc clones, no data copying
  • Self-contained: Can outlive the original graph/lock

§Usage

use sqry_core::graph::unified::concurrent::{ConcurrentCodeGraph, GraphSnapshot};

let graph = ConcurrentCodeGraph::new();

// Create snapshot for a long query
let snapshot: GraphSnapshot = graph.snapshot();

// Snapshot can be used independently
let _epoch = snapshot.epoch();

Implementations§

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impl GraphSnapshot

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pub fn nodes(&self) -> &NodeArena

Returns a reference to the node arena.

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pub fn edges(&self) -> &BidirectionalEdgeStore

Returns a reference to the bidirectional edge store.

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pub fn strings(&self) -> &StringInterner

Returns a reference to the string interner.

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pub fn files(&self) -> &FileRegistry

Returns a reference to the file registry.

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pub fn indices(&self) -> &AuxiliaryIndices

Returns a reference to the auxiliary indices.

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pub fn epoch(&self) -> u64

Returns the epoch at which this snapshot was taken.

This can be compared against the current graph epoch to detect if the graph has changed since the snapshot.

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pub fn epoch_matches(&self, other_epoch: u64) -> bool

Returns true if this snapshot’s epoch matches the given epoch.

Use this to validate cursors before continuing pagination.

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pub fn find_by_pattern(&self, pattern: &str) -> Vec<NodeId>

Finds nodes matching a pattern.

Performs a simple substring match on node names and qualified names. Returns all matching node IDs.

§Performance

Optimized to iterate over unique strings in the interner (smaller set) rather than all nodes in the arena.

§Arguments
  • pattern - The pattern to match (substring search)
§Returns

A vector of NodeIds for all matching nodes.

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pub fn get_callees(&self, node: NodeId) -> Vec<NodeId>

Gets all callees of a node (functions called by this node).

Queries the forward edge store for all Calls edges from this node.

§Arguments
  • node - The node ID to query
§Returns

A vector of NodeIds representing functions called by this node.

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pub fn get_callers(&self, node: NodeId) -> Vec<NodeId>

Gets all callers of a node (functions that call this node).

Queries the reverse edge store for all Calls edges to this node.

§Arguments
  • node - The node ID to query
§Returns

A vector of NodeIds representing functions that call this node.

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pub fn iter_nodes(&self) -> impl Iterator<Item = (NodeId, &NodeEntry)>

Iterates over all nodes in the graph.

Returns an iterator yielding (NodeId, &NodeEntry) pairs for all occupied slots in the arena.

§Returns

An iterator over (NodeId, &NodeEntry) pairs.

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pub fn iter_edges( &self, ) -> impl Iterator<Item = (NodeId, NodeId, EdgeKind)> + '_

Iterates over all edges in the graph.

Returns an iterator yielding (source, target, EdgeKind) tuples for all edges in the forward edge store.

§Returns

An iterator over edge tuples.

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pub fn get_node(&self, id: NodeId) -> Option<&NodeEntry>

Gets a node entry by ID.

Returns a reference to the NodeEntry if the ID is valid, or None if the ID is invalid or stale.

§Arguments
  • id - The node ID to look up
§Returns

A reference to the NodeEntry, or None if not found.

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impl GraphSnapshot

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pub fn resolve_symbol(&self, query: &SymbolQuery<'_>) -> SymbolResolutionOutcome

Resolves one symbol with explicit file-aware outcome classification.

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pub fn find_symbol_candidates( &self, query: &SymbolQuery<'_>, ) -> SymbolCandidateOutcome

Finds ordered candidates from the first eligible non-empty bucket.

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pub fn resolve_file_scope( &self, file_scope: &FileScope<'_>, ) -> Result<ResolvedFileScope, FileScopeError>

Resolves an external file scope into an indexed file scope.

§Errors

Returns FileScopeError::FileNotIndexed when the requested file scope is not present in the loaded graph indices.

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pub fn normalize_symbol_query( &self, query: &SymbolQuery<'_>, file_scope: &ResolvedFileScope, ) -> NormalizedSymbolQuery

Normalizes a raw symbol query into canonical graph form.

Trait Implementations§

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impl Clone for GraphSnapshot

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fn clone(&self) -> GraphSnapshot

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GraphSnapshot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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