pub struct GraphBuildHelper<'a> { /* private fields */ }Expand description
Helper for building graphs in GraphBuilder implementations.
Provides high-level abstractions over StagingGraph that handle:
- String interning with local ID tracking
- Qualified name deduplication
- Node and edge creation with proper types
Implementations§
Source§impl<'a> GraphBuildHelper<'a>
impl<'a> GraphBuildHelper<'a>
Sourcepub fn new(
staging: &'a mut StagingGraph,
file: &Path,
language: Language,
) -> Self
pub fn new( staging: &'a mut StagingGraph, file: &Path, language: Language, ) -> Self
Create a new helper for the given staging graph and file.
The file_id should be pre-allocated by the caller (typically 0 for
per-file staging buffers).
Sourcepub fn with_file_id(
staging: &'a mut StagingGraph,
file: &Path,
language: Language,
file_id: FileId,
) -> Self
pub fn with_file_id( staging: &'a mut StagingGraph, file: &Path, language: Language, file_id: FileId, ) -> Self
Create a helper with a specific file ID.
Sourcepub fn intern(&mut self, s: &str) -> StringId
pub fn intern(&mut self, s: &str) -> StringId
Intern a string and get a local StringId.
Strings are deduplicated: calling with the same value returns the same ID.
The local StringId is passed to the staging graph so that during
commit_strings(), a remap table from local to global IDs can be built.
Sourcepub fn has_node(&self, qualified_name: &str) -> bool
pub fn has_node(&self, qualified_name: &str) -> bool
Check if a node with the given qualified name already exists.
Sourcepub fn get_node(&self, qualified_name: &str) -> Option<NodeId>
pub fn get_node(&self, qualified_name: &str) -> Option<NodeId>
Get an existing node by qualified name.
Sourcepub fn has_node_with_kind(&self, qualified_name: &str, kind: NodeKind) -> bool
pub fn has_node_with_kind(&self, qualified_name: &str, kind: NodeKind) -> bool
Check if a node with the given qualified name and kind already exists.
Sourcepub fn get_node_with_kind(
&self,
qualified_name: &str,
kind: NodeKind,
) -> Option<NodeId>
pub fn get_node_with_kind( &self, qualified_name: &str, kind: NodeKind, ) -> Option<NodeId>
Get an existing node by qualified name and kind.
Sourcepub fn add_function(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_unsafe: bool,
) -> NodeId
pub fn add_function( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_unsafe: bool, ) -> NodeId
Add a function node with the given qualified name.
Returns the NodeId (creating the node if it doesn’t exist).
Sourcepub fn add_function_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_unsafe: bool,
visibility: Option<&str>,
) -> NodeId
pub fn add_function_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_unsafe: bool, visibility: Option<&str>, ) -> NodeId
Add a function node with visibility.
Returns the NodeId (creating the node if it doesn’t exist).
Sourcepub fn add_function_with_signature(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_unsafe: bool,
visibility: Option<&str>,
signature: Option<&str>,
) -> NodeId
pub fn add_function_with_signature( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_unsafe: bool, visibility: Option<&str>, signature: Option<&str>, ) -> NodeId
Add a function node with signature (return type).
The signature is used for returns: queries.
Returns the NodeId (creating the node if it doesn’t exist).
Sourcepub fn add_method(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_static: bool,
) -> NodeId
pub fn add_method( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_static: bool, ) -> NodeId
Add a method node with the given qualified name.
Sourcepub fn add_method_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_static: bool,
visibility: Option<&str>,
) -> NodeId
pub fn add_method_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_static: bool, visibility: Option<&str>, ) -> NodeId
Add a method node with visibility.
Sourcepub fn add_method_with_signature(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_static: bool,
visibility: Option<&str>,
signature: Option<&str>,
) -> NodeId
pub fn add_method_with_signature( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_static: bool, visibility: Option<&str>, signature: Option<&str>, ) -> NodeId
Add a method node with signature (return type).
The signature is used for returns: queries.
Returns the NodeId (creating the node if it doesn’t exist).
Sourcepub fn add_class(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
pub fn add_class(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
Add a class node.
Sourcepub fn add_class_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
visibility: Option<&str>,
) -> NodeId
pub fn add_class_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, visibility: Option<&str>, ) -> NodeId
Add a class node with visibility.
Sourcepub fn add_struct(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
pub fn add_struct(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
Add a struct node.
Sourcepub fn add_struct_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
visibility: Option<&str>,
) -> NodeId
pub fn add_struct_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, visibility: Option<&str>, ) -> NodeId
Add a struct node with visibility.
Sourcepub fn add_module(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
pub fn add_module(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
Add a module node.
Sourcepub fn add_resource(
&mut self,
qualified_name: &str,
span: Option<Span>,
) -> NodeId
pub fn add_resource( &mut self, qualified_name: &str, span: Option<Span>, ) -> NodeId
Add a resource node.
Sourcepub fn add_endpoint(
&mut self,
qualified_name: &str,
span: Option<Span>,
) -> NodeId
pub fn add_endpoint( &mut self, qualified_name: &str, span: Option<Span>, ) -> NodeId
Add an endpoint node for HTTP route handlers.
The qualified name should follow the convention route::{METHOD}::{path},
for example route::GET::/api/users or route::POST::/api/items.
Endpoint nodes are used by Pass 5 (cross-language linking) to match HTTP requests from client code to server-side route handlers.
Sourcepub fn add_import(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
pub fn add_import(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
Add an import node.
Sourcepub fn add_verbatim_import(&mut self, name: &str, span: Option<Span>) -> NodeId
pub fn add_verbatim_import(&mut self, name: &str, span: Option<Span>) -> NodeId
Add an import node while preserving the original path-like identifier.
Use this for resource imports such as styles.css, app.js, or
similar asset filenames where . is part of the path rather than a
language-native qualified-name separator.
Sourcepub fn add_variable(
&mut self,
qualified_name: &str,
span: Option<Span>,
) -> NodeId
pub fn add_variable( &mut self, qualified_name: &str, span: Option<Span>, ) -> NodeId
Add a variable node.
Sourcepub fn add_verbatim_variable(
&mut self,
name: &str,
span: Option<Span>,
) -> NodeId
pub fn add_verbatim_variable( &mut self, name: &str, span: Option<Span>, ) -> NodeId
Add a variable node while preserving the original identifier exactly.
Use this for static asset references where the literal path is the graph identity.
Sourcepub fn add_constant(
&mut self,
qualified_name: &str,
span: Option<Span>,
) -> NodeId
pub fn add_constant( &mut self, qualified_name: &str, span: Option<Span>, ) -> NodeId
Add a constant node.
Sourcepub fn add_constant_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
visibility: Option<&str>,
) -> NodeId
pub fn add_constant_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, visibility: Option<&str>, ) -> NodeId
Add a constant node with visibility.
Sourcepub fn add_constant_with_static_and_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_static: bool,
visibility: Option<&str>,
) -> NodeId
pub fn add_constant_with_static_and_visibility( &mut self, qualified_name: &str, span: Option<Span>, is_static: bool, visibility: Option<&str>, ) -> NodeId
Add a constant node with static and visibility attributes.
Sourcepub fn add_property_with_static_and_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_static: bool,
visibility: Option<&str>,
) -> NodeId
pub fn add_property_with_static_and_visibility( &mut self, qualified_name: &str, span: Option<Span>, is_static: bool, visibility: Option<&str>, ) -> NodeId
Add a property node with static and visibility attributes.
Sourcepub fn add_enum(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
pub fn add_enum(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
Add an enum node.
Sourcepub fn add_enum_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
visibility: Option<&str>,
) -> NodeId
pub fn add_enum_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, visibility: Option<&str>, ) -> NodeId
Add an enum node with visibility.
Sourcepub fn add_interface(
&mut self,
qualified_name: &str,
span: Option<Span>,
) -> NodeId
pub fn add_interface( &mut self, qualified_name: &str, span: Option<Span>, ) -> NodeId
Add an interface/trait node.
Sourcepub fn add_interface_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
visibility: Option<&str>,
) -> NodeId
pub fn add_interface_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, visibility: Option<&str>, ) -> NodeId
Add an interface/trait node with visibility.
Sourcepub fn add_type(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
pub fn add_type(&mut self, qualified_name: &str, span: Option<Span>) -> NodeId
Add a type alias node.
Sourcepub fn add_type_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
visibility: Option<&str>,
) -> NodeId
pub fn add_type_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, visibility: Option<&str>, ) -> NodeId
Add a type alias node with visibility.
Sourcepub fn add_lifetime(
&mut self,
qualified_name: &str,
span: Option<Span>,
) -> NodeId
pub fn add_lifetime( &mut self, qualified_name: &str, span: Option<Span>, ) -> NodeId
Add a lifetime node.
Sourcepub fn add_lifetime_constraint_edge(
&mut self,
source: NodeId,
target: NodeId,
constraint_kind: LifetimeConstraintKind,
)
pub fn add_lifetime_constraint_edge( &mut self, source: NodeId, target: NodeId, constraint_kind: LifetimeConstraintKind, )
Add a lifetime constraint edge.
Sourcepub fn add_trait_method_binding_edge(
&mut self,
caller: NodeId,
callee: NodeId,
trait_name: &str,
impl_type: &str,
is_ambiguous: bool,
)
pub fn add_trait_method_binding_edge( &mut self, caller: NodeId, callee: NodeId, trait_name: &str, impl_type: &str, is_ambiguous: bool, )
Add a trait method binding edge.
This edge represents the resolution of a trait method call to a concrete implementation.
Sourcepub fn add_macro_expansion_edge(
&mut self,
invocation: NodeId,
expansion: NodeId,
expansion_kind: MacroExpansionKind,
is_verified: bool,
)
pub fn add_macro_expansion_edge( &mut self, invocation: NodeId, expansion: NodeId, expansion_kind: MacroExpansionKind, is_verified: bool, )
Add a macro expansion edge.
Represents the expansion of a macro invocation to its generated code. Only available when macro expansion is enabled.
§Arguments
invocation- The macro invocation site node (e.g., derive attribute or macro call)expansion- The macro definition or generated code nodeexpansion_kind- The kind of macro expansion (Derive, Attribute, Declarative, Function)is_verified- Whether the expansion has been verified (requirescargo expand)
§Example
// #[derive(Debug)] on a struct
let struct_id = helper.add_struct("MyStruct", Some(span));
let derive_macro_id = helper.add_node("MyStruct::derive_Debug", None, NodeKind::Macro);
helper.add_macro_expansion_edge(
struct_id,
derive_macro_id,
MacroExpansionKind::Derive,
false,
);Sourcepub fn add_node(
&mut self,
qualified_name: &str,
span: Option<Span>,
kind: NodeKind,
) -> NodeId
pub fn add_node( &mut self, qualified_name: &str, span: Option<Span>, kind: NodeKind, ) -> NodeId
Add a generic node with custom kind.
Sourcepub fn add_node_with_visibility(
&mut self,
qualified_name: &str,
span: Option<Span>,
kind: NodeKind,
visibility: Option<&str>,
) -> NodeId
pub fn add_node_with_visibility( &mut self, qualified_name: &str, span: Option<Span>, kind: NodeKind, visibility: Option<&str>, ) -> NodeId
Add a generic node with visibility.
Sourcepub fn add_call_edge(&mut self, caller: NodeId, callee: NodeId)
pub fn add_call_edge(&mut self, caller: NodeId, callee: NodeId)
Add a call edge from caller to callee.
Sourcepub fn add_call_edge_with_span(
&mut self,
caller: NodeId,
callee: NodeId,
spans: Vec<Span>,
)
pub fn add_call_edge_with_span( &mut self, caller: NodeId, callee: NodeId, spans: Vec<Span>, )
Add a call edge from caller to callee with source span information.
The span should point to the call site location in source code.
§Note
This method uses default metadata (argument_count: 255 sentinel for unknown, is_async: false).
Use add_call_edge_full when you need to specify
argument count or async status explicitly.
Sourcepub fn add_call_edge_full(
&mut self,
caller: NodeId,
callee: NodeId,
argument_count: u8,
is_async: bool,
)
pub fn add_call_edge_full( &mut self, caller: NodeId, callee: NodeId, argument_count: u8, is_async: bool, )
Add a call edge with full metadata.
Use this method when you know the argument count or when the call is async.
For calls where metadata is unknown, use add_call_edge
which uses default values (argument_count: 255 sentinel, is_async: false).
§Arguments
caller- The node making the callcallee- The node being calledargument_count- Number of arguments in the call (0-254, use 255 for unknown)is_async- Whether this is an async/await call
§Canonical Usage
| Scenario | Method |
|---|---|
| Argument count known, sync call | add_call_edge_full(caller, callee, arg_count, false) |
| Argument count known, async call | add_call_edge_full(caller, callee, arg_count, true) |
| Argument count unknown, sync call | add_call_edge(caller, callee) or add_call_edge_full(caller, callee, 255, false) |
§Example
// Function call with 3 arguments
helper.add_call_edge_full(main_id, helper_id, 3, false);
// Async call with 1 argument
helper.add_call_edge_full(main_id, async_fn_id, 1, true);Sourcepub fn add_call_edge_full_with_span(
&mut self,
caller: NodeId,
callee: NodeId,
argument_count: u8,
is_async: bool,
spans: Vec<Span>,
)
pub fn add_call_edge_full_with_span( &mut self, caller: NodeId, callee: NodeId, argument_count: u8, is_async: bool, spans: Vec<Span>, )
Add a call edge with full metadata and source span information.
Combines the functionality of add_call_edge_full
and span tracking.
Sourcepub fn add_table_read_edge_with_span(
&mut self,
reader: NodeId,
table: NodeId,
table_name: &str,
schema: Option<&str>,
spans: Vec<Span>,
)
pub fn add_table_read_edge_with_span( &mut self, reader: NodeId, table: NodeId, table_name: &str, schema: Option<&str>, spans: Vec<Span>, )
Add a database table read edge (SQL).
Sourcepub fn add_table_write_edge_with_span(
&mut self,
writer: NodeId,
table: NodeId,
table_name: &str,
schema: Option<&str>,
operation: TableWriteOp,
spans: Vec<Span>,
)
pub fn add_table_write_edge_with_span( &mut self, writer: NodeId, table: NodeId, table_name: &str, schema: Option<&str>, operation: TableWriteOp, spans: Vec<Span>, )
Add a database table write edge (SQL).
Sourcepub fn add_triggered_by_edge_with_span(
&mut self,
trigger: NodeId,
table: NodeId,
trigger_name: &str,
schema: Option<&str>,
spans: Vec<Span>,
)
pub fn add_triggered_by_edge_with_span( &mut self, trigger: NodeId, table: NodeId, trigger_name: &str, schema: Option<&str>, spans: Vec<Span>, )
Add a database trigger relationship edge (SQL).
Convention: trigger -> table with EdgeKind::TriggeredBy.
Sourcepub fn add_import_edge(&mut self, importer: NodeId, imported: NodeId)
pub fn add_import_edge(&mut self, importer: NodeId, imported: NodeId)
Add an import edge from importer to imported module/symbol.
This method uses default metadata (alias: None, is_wildcard: false).
Use add_import_edge_full when importing
with an alias or for wildcard imports.
Sourcepub fn add_import_edge_full(
&mut self,
importer: NodeId,
imported: NodeId,
alias: Option<&str>,
is_wildcard: bool,
)
pub fn add_import_edge_full( &mut self, importer: NodeId, imported: NodeId, alias: Option<&str>, is_wildcard: bool, )
Add an import edge with full metadata.
Use this method when the import has an alias or is a wildcard import.
For simple imports without alias or wildcard, use add_import_edge.
§Arguments
importer- The node importing (e.g., module or file)imported- The node being importedalias- Optional alias string (e.g., forimport { foo as bar }, alias is “bar”)is_wildcard- Whether this is a wildcard import (e.g.,import *)
§Canonical Usage
| Import Syntax | Method |
|---|---|
import foo | add_import_edge(importer, imported) |
import foo as bar | add_import_edge_full(importer, imported, Some("bar"), false) |
import * / import *.* | add_import_edge_full(importer, imported, None, true) |
import * as ns | add_import_edge_full(importer, imported, Some("ns"), true) |
§Example
// import { HashMap as Map } from "std::collections"
let alias_id = helper.intern("Map");
helper.add_import_edge_full(module_id, hashmap_id, Some("Map"), false);
// import * from "lodash"
helper.add_import_edge_full(module_id, lodash_id, None, true);Sourcepub fn add_export_edge(&mut self, module: NodeId, exported: NodeId)
pub fn add_export_edge(&mut self, module: NodeId, exported: NodeId)
Add an export edge from module to exported symbol.
This method uses default metadata (kind: ExportKind::Direct, alias: None).
Use add_export_edge_full for re-exports,
default exports, namespace exports, or exports with aliases.
Sourcepub fn add_export_edge_full(
&mut self,
module: NodeId,
exported: NodeId,
kind: ExportKind,
alias: Option<&str>,
)
pub fn add_export_edge_full( &mut self, module: NodeId, exported: NodeId, kind: ExportKind, alias: Option<&str>, )
Add an export edge with full metadata.
Use this method for re-exports, default exports, namespace exports,
or exports with aliases. For simple direct exports without alias,
use add_export_edge.
§Arguments
module- The module/file node that contains the exportexported- The symbol being exportedkind- The kind of export:ExportKind::Direct- Direct export (export { foo })ExportKind::Reexport- Re-export from another module (export { foo } from "mod")ExportKind::Default- Default export (export default foo)ExportKind::Namespace- Namespace export (export * as ns from "mod")
alias- Optional alias string (e.g., forexport { foo as bar }, alias is “bar”)
§Canonical Usage
| Export Syntax (JS/TS) | Method |
|---|---|
export { name } | add_export_edge(module, name) |
export default foo | add_export_edge_full(module, foo, ExportKind::Default, None) |
export { foo as bar } | add_export_edge_full(module, foo, ExportKind::Direct, Some("bar")) |
export { foo } from "mod" | add_export_edge_full(module, foo, ExportKind::Reexport, None) |
export { foo as bar } from "mod" | add_export_edge_full(module, foo, ExportKind::Reexport, Some("bar")) |
export * from "mod" | add_export_edge_full(module, mod, ExportKind::Reexport, None) |
export * as ns from "mod" | add_export_edge_full(module, mod, ExportKind::Namespace, Some("ns")) |
§Example
// export default MyComponent;
helper.add_export_edge_full(module_id, component_id, ExportKind::Default, None);
// export { helper as utilHelper };
helper.add_export_edge_full(module_id, helper_id, ExportKind::Direct, Some("utilHelper"));
// export * as utils from "./utils";
helper.add_export_edge_full(module_id, utils_id, ExportKind::Namespace, Some("utils"));Sourcepub fn add_reference_edge(&mut self, from: NodeId, to: NodeId)
pub fn add_reference_edge(&mut self, from: NodeId, to: NodeId)
Add a reference edge (variable/field access).
Sourcepub fn add_defines_edge(&mut self, parent: NodeId, child: NodeId)
pub fn add_defines_edge(&mut self, parent: NodeId, child: NodeId)
Add a defines edge (module defines symbol).
Sourcepub fn add_typeof_edge(&mut self, source: NodeId, target: NodeId)
pub fn add_typeof_edge(&mut self, source: NodeId, target: NodeId)
Add a type-of edge (symbol has type).
Add a TypeOf edge without context metadata (backward compatibility).
For new code, prefer add_typeof_edge_with_context to provide semantic context.
Sourcepub fn add_typeof_edge_with_context(
&mut self,
source: NodeId,
target: NodeId,
context: Option<TypeOfContext>,
index: Option<u16>,
name: Option<&str>,
)
pub fn add_typeof_edge_with_context( &mut self, source: NodeId, target: NodeId, context: Option<TypeOfContext>, index: Option<u16>, name: Option<&str>, )
Add a TypeOf edge with optional context metadata.
§Parameters
source: The node that has this type (e.g., variable, function, parameter)target: The type nodecontext: Where this type reference appears (Parameter, Return, Field, Variable, etc.)index: Position/index (for parameters, returns, fields)name: Name (for parameters, returns, fields, variables)
§Examples
// Function parameter: func foo(ctx context.Context)
helper.add_typeof_edge_with_context(
func_id,
type_id,
Some(TypeOfContext::Parameter),
Some(0),
Some("ctx"),
);
// Function return: func bar() error
helper.add_typeof_edge_with_context(
func_id,
error_type_id,
Some(TypeOfContext::Return),
Some(0),
None,
);
// Variable: var x int
helper.add_typeof_edge_with_context(
var_id,
int_type_id,
Some(TypeOfContext::Variable),
None,
Some("x"),
);Sourcepub fn add_implements_edge(&mut self, implementor: NodeId, interface: NodeId)
pub fn add_implements_edge(&mut self, implementor: NodeId, interface: NodeId)
Add an implements edge (class implements interface).
Sourcepub fn add_inherits_edge(&mut self, child: NodeId, parent: NodeId)
pub fn add_inherits_edge(&mut self, child: NodeId, parent: NodeId)
Add an inherits edge (class extends class).
Sourcepub fn add_contains_edge(&mut self, parent: NodeId, child: NodeId)
pub fn add_contains_edge(&mut self, parent: NodeId, child: NodeId)
Add a contains edge (parent contains child, e.g., class contains method).
Sourcepub fn add_webassembly_edge(&mut self, caller: NodeId, wasm_target: NodeId)
pub fn add_webassembly_edge(&mut self, caller: NodeId, wasm_target: NodeId)
Add a WebAssembly call edge.
Used when JavaScript/TypeScript code instantiates or calls WebAssembly modules:
WebAssembly.instantiate()/WebAssembly.instantiateStreaming()new WebAssembly.Module()/new WebAssembly.Instance()- Calling exported WASM functions
Sourcepub fn add_ffi_edge(
&mut self,
caller: NodeId,
ffi_target: NodeId,
convention: FfiConvention,
)
pub fn add_ffi_edge( &mut self, caller: NodeId, ffi_target: NodeId, convention: FfiConvention, )
Add an FFI call edge with the specified calling convention.
Used for foreign function interface calls:
- Node.js native addons (
.nodefiles) - ctypes/cffi in Python
- JNI in Java
- P/Invoke in C#
Sourcepub fn add_http_request_edge(
&mut self,
caller: NodeId,
target: NodeId,
method: HttpMethod,
url: Option<&str>,
)
pub fn add_http_request_edge( &mut self, caller: NodeId, target: NodeId, method: HttpMethod, url: Option<&str>, )
Add an HTTP request edge.
Use this when detecting HTTP calls like fetch() or axios.get().
Sourcepub fn ensure_function(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_unsafe: bool,
) -> NodeId
pub fn ensure_function( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_unsafe: bool, ) -> NodeId
Ensure a function node exists, creating it if needed.
This is a convenience method that matches the legacy ensure_function_node pattern.
Sourcepub fn ensure_method(
&mut self,
qualified_name: &str,
span: Option<Span>,
is_async: bool,
is_static: bool,
) -> NodeId
pub fn ensure_method( &mut self, qualified_name: &str, span: Option<Span>, is_async: bool, is_static: bool, ) -> NodeId
Ensure a method node exists, creating it if needed.
Sourcepub fn stats(&self) -> HelperStats
pub fn stats(&self) -> HelperStats
Get statistics about what’s been staged.
Trait Implementations§
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impl<'a> Freeze for GraphBuildHelper<'a>
impl<'a> RefUnwindSafe for GraphBuildHelper<'a>
impl<'a> Send for GraphBuildHelper<'a>
impl<'a> Sync for GraphBuildHelper<'a>
impl<'a> Unpin for GraphBuildHelper<'a>
impl<'a> UnsafeUnpin for GraphBuildHelper<'a>
impl<'a> !UnwindSafe for GraphBuildHelper<'a>
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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