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GraphWriteTxn

Struct GraphWriteTxn 

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pub struct GraphWriteTxn<'a> { /* private fields */ }
Expand description

RAII transaction wrapper for graph writes.

GraphWriteTxn provides a safe interface for plugins to add nodes and edges to the unified graph. Changes are buffered and applied atomically when commit() is called.

§Design

  • RAII semantics: Transaction must be explicitly committed or changes are lost
  • Buffered writes: Changes accumulate in memory until commit
  • Atomic application: All changes applied together or none at all
  • Error recovery: Failed commits leave graph unchanged

§Example

use sqry_core::graph::unified::txn::GraphWriteTxn;
use sqry_core::graph::unified::CodeGraph;

let mut graph = CodeGraph::new();
let mut txn = GraphWriteTxn::new(&mut graph);

// Add nodes
let node_id = txn.add_node(
    Language::Rust,
    "main.rs",
    "main",
    NodeKind::Function,
    Some("fn main() { ... }"),
)?;

// Add edges
txn.add_edge(caller_id, callee_id, EdgeKind::Call)?;

// Commit changes
txn.commit()?;

Implementations§

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impl<'a> GraphWriteTxn<'a>

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pub fn new(graph: &'a mut CodeGraph) -> Self

Creates a new write transaction.

The transaction holds a mutable reference to the graph for its lifetime. Changes are not visible until commit() is called.

§Example
let mut graph = CodeGraph::new();
let mut txn = GraphWriteTxn::new(&mut graph);
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pub fn add_node( &mut self, language: Language, file: impl Into<String>, symbol: impl Into<String>, kind: NodeKind, signature: Option<String>, ) -> Result<NodeId>

Adds a node to the transaction.

The node is not added to the graph until commit() is called.

§Arguments
  • language - Programming language of the node
  • file - Source file path
  • symbol - Node name (e.g., “main”, “MyClass::method”)
  • kind - Node kind (Function, Class, etc.)
  • signature - Optional signature string
§Returns

Temporary NodeId that will be valid after commit. This ID is a placeholder and should not be used until after commit() succeeds.

§Errors

Returns GraphResult error if node creation fails (e.g., invalid parameters).

§Panics

Panics if the pending node count exceeds u32::MAX.

§Example
let node_id = txn.add_node(
    Language::Rust,
    "src/main.rs",
    "main",
    NodeKind::Function,
    Some("fn main()"),
)?;
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pub fn add_edge( &mut self, source: NodeId, target: NodeId, kind: EdgeKind, ) -> Result<EdgeId>

Adds an edge to the transaction.

The edge is not added to the graph until commit() is called.

§Arguments
  • source - Source node ID (must exist after commit)
  • target - Target node ID (must exist after commit)
  • kind - Edge kind (Call, Import, etc.)
§Returns

Temporary EdgeId that will be valid after commit.

§Errors

Returns GraphResult error if edge creation fails or nodes don’t exist.

§Panics

Panics if the pending edge count exceeds u32::MAX.

§Example
txn.add_edge(caller_id, callee_id, EdgeKind::Call)?;
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pub fn commit(self) -> Result<()>

Commits all buffered changes to the graph.

This method applies all pending nodes and edges atomically. If any operation fails, the entire transaction is rolled back and the graph remains unchanged.

§Returns

Ok(()) if all changes were successfully applied.

§Errors

Returns GraphResult error if any node or edge addition fails. On error, all changes are rolled back.

§Panics

Panics if called twice on the same transaction.

§Example
txn.commit()?;
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pub fn pending_nodes(&self) -> usize

Returns the number of pending nodes.

§Example
assert_eq!(txn.pending_nodes(), 5);
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pub fn pending_edges(&self) -> usize

Returns the number of pending edges.

§Example
assert_eq!(txn.pending_edges(), 3);

Trait Implementations§

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impl Drop for GraphWriteTxn<'_>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a> Freeze for GraphWriteTxn<'a>

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impl<'a> !RefUnwindSafe for GraphWriteTxn<'a>

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impl<'a> Send for GraphWriteTxn<'a>

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impl<'a> Sync for GraphWriteTxn<'a>

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impl<'a> Unpin for GraphWriteTxn<'a>

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impl<'a> UnsafeUnpin for GraphWriteTxn<'a>

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impl<'a> !UnwindSafe for GraphWriteTxn<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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