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FallbackSearchEngine

Struct FallbackSearchEngine 

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pub struct FallbackSearchEngine { /* private fields */ }
Expand description

Fallback search engine combining semantic and text search

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impl FallbackSearchEngine

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pub fn new() -> Result<Self>

Create a new fallback search engine with default configuration

§Errors

Returns anyhow::Error if the underlying FallbackSearchEngine::with_config call fails to construct a text searcher.

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pub fn with_config(config: FallbackConfig) -> Result<Self>

Create a fallback search engine with custom configuration

Note: This creates a QueryExecutor without plugins, so metadata field queries like async:true and visibility:public will fail with “unknown field” errors. For metadata field support, use with_config_and_executor with a plugin-enabled executor.

§Errors

Returns anyhow::Error if either the QueryExecutor or the text searcher cannot be initialised.

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pub fn with_config_and_executor( config: FallbackConfig, query_executor: QueryExecutor, ) -> Result<Self>

Create fallback search engine with custom query executor (with plugins)

This constructor allows passing a QueryExecutor that has plugin fields registered, enabling metadata queries like async:true and visibility:public in hybrid mode.

§Arguments
  • config - Hybrid search configuration
  • query_executor - Pre-configured QueryExecutor with plugin fields
§Example
use sqry_core::search::fallback::{FallbackSearchEngine, FallbackConfig};
use sqry_core::query::QueryExecutor;
use sqry_core::plugin::PluginManager;

// Create plugin manager and register built-in plugins
let mut plugin_manager = PluginManager::new();
// Register plugins as needed (e.g., in CLI):
// plugin_manager.register_builtin(Box::new(sqry_lang_rust::RustPlugin::default()));
// plugin_manager.register_builtin(Box::new(sqry_lang_python::PythonPlugin::default()));
// ... register other plugins

let query_executor = QueryExecutor::with_plugin_manager(plugin_manager);
let config = FallbackConfig::default();
let engine = FallbackSearchEngine::with_config_and_executor(config, query_executor);
§Errors

Returns anyhow::Error when the ripgrep-based text searcher fails to initialise.

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pub fn search(&mut self, query: &str, path: &Path) -> Result<SearchResults>

Search with automatic mode detection and fallback

§Arguments
  • query - The search query
  • path - The path to search in
§Returns

SearchResults with the mode used and matched symbols/text

§Example
use sqry_core::search::fallback::FallbackSearchEngine;
use std::path::Path;

let mut engine = FallbackSearchEngine::new().unwrap();
// Search for functions in current directory
let results = engine.search("kind:function", Path::new("."));
§Errors

Returns anyhow::Error if either semantic or text search fails and no fallback mode can recover (for example, when both engines encounter I/O errors).

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pub fn search_semantic_only( &mut self, query: &str, path: &Path, ) -> Result<SearchResults>

Force semantic search only (no fallback)

§Errors

Returns anyhow::Error when the semantic query executor fails to parse or execute the request (invalid syntax, missing graph, or predicate errors).

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pub fn search_text_only( &mut self, query: &str, path: &Path, ) -> Result<SearchResults>

Force text search only (no semantic attempt)

§Errors

Returns anyhow::Error when text search is disabled/unavailable or when ripgrep returns an error while scanning the requested paths.

Trait Implementations§

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impl Default for FallbackSearchEngine

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
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impl<T> From<T> for T

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fn from(t: T) -> T

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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