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PhaseCIndirectDrain

Struct PhaseCIndirectDrain 

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pub struct PhaseCIndirectDrain {
    pub address_taken_names: Vec<DeferredAddressTakenEntry>,
    pub struct_field_signatures: Vec<(String, String, String)>,
    pub bindings: Vec<(FileId, PendingBinding)>,
    pub indirect_callsites: Vec<(FileId, PendingIndirectCallsite)>,
    pub local_scope_indices: Vec<(FileId, LocalScopeIndex)>,
}
Expand description

Drained C indirect-call staging payload, resolved to owned Strings.

The per-file super::staging::CIndirectStagingPayload contains:

  • pending_address_taken_names: Vec<StringId> — staging-local string ids that we resolve to owned Strings via staging.resolve_local_string here so the post-4c-prime applier can re-intern through the canonical interner without holding any staging-graph reference;
  • pending_struct_field_signatures: Vec<(String, String, String)> — already owned;
  • pending_bindings: Vec<PendingBinding> — already owned;
  • pending_indirect_callsites: Vec<PendingIndirectCallsite> — already owned (carrier-side stamping of FileId happens here so the applier does not need per-file context);
  • local_scope_index: Option<LocalScopeIndex> — moved verbatim.

The applier ([apply_c_indirect_drain]) interns the owned strings into the post-Phase-4a-dedup graph interner, resolves names to canonical NodeIds via crate::graph::unified::storage::indices::AuxiliaryIndices::by_qualified_name (with a by_name fallback for languages whose canonical qualified name equals the semantic name and therefore leaves NodeEntry::qualified_name unset — e.g. C, where cb_alpha is its own qualified name), and writes them into [CodeGraph::c_indirect_tables_mut].

Per DESIGN §8.2, this drain bridges the parallel-parse-and-commit boundary (Phase 3) to the post-unification application step (Phase 4 finalisation, just after Phase 4c-prime returns).

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§address_taken_names: Vec<DeferredAddressTakenEntry>

Address-taken function qualified-name entries to mark post-unification.

Each entry pairs the bare/qualified function name the C plugin captured in helper.mark_function_address_taken_by_name(...) with the source FileId (always a C-language file by construction — only the C plugin populates CIndirectStagingPayload).

Per DESIGN §8.2 lines 1239-1241: “A pending list of (function_qualified_name, file_id) for address-taken marks”. The file_id is the origin file (where the address-take site lives), not the file of the resolved callable target. It is carried so the applier can constrain the workspace-global by_name fallback in [crate::graph::unified::build::entrypoint::apply_deferred_address_taken_marks] to candidate nodes whose own owning file’s language is C — a non-C namesake (e.g. a Rust fn cb_alpha) must NOT be marked by the C-scoped contract of SPEC §3.1.2.

Duplicates on function_qualified_name are tolerated — crate::graph::unified::storage::metadata::NodeMetadataStore::mark_address_taken is idempotent.

§struct_field_signatures: Vec<(String, String, String)>

(struct_tag, field_name, signature) triples — DESIGN §3.2.2.

Drained verbatim from the staging payload. The applier interns each leg via graph.strings_mut().intern(...) and inserts into CIndirectSideTables::struct_field_fnptr.

§bindings: Vec<(FileId, PendingBinding)>

Binding-plane entries (DESIGN §7.1) paired with their origin FileId.

The applier resolves instance_name and target_fn_name to canonical NodeIds and inserts a [BindingEntry] under the interned (struct_tag, field_name) key in CIndirectSideTables::bindings_by_field. The FileId is the origin file (the C TU that staged the binding), retained for the same C-language-scoped fallback rationale as Self::address_taken_names.

§indirect_callsites: Vec<(FileId, PendingIndirectCallsite)>

Indirect callsites paired with their owning FileId. The applier resolves caller_qualified_name to a NodeId and pushes an [IndirectCallsite] onto CIndirectSideTables::pending_callsites. FileId is stamped here from the per-file FilePlan so the applier does not need per-file context.

§local_scope_indices: Vec<(FileId, LocalScopeIndex)>

Per-file block-scope arenas (DESIGN §4.1). Moved verbatim into CIndirectSideTables::local_scope_indices keyed by FileId.

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impl PhaseCIndirectDrain

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pub fn is_empty(&self) -> bool

Returns true when every drained vec/map is empty.

Used by the chunk-accumulator in entrypoint.rs to skip Phase 4 application entirely for non-C workspaces, keeping the CodeGraph.c_indirect_tables slot at its default None.

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pub fn merge(&mut self, other: PhaseCIndirectDrain)

Merge another drain into this one, taking ownership of its contents.

Used by the chunk-loop in entrypoint.rs to accumulate per-chunk drains into a single workspace-global drain before invoking [apply_c_indirect_drain].

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impl Debug for PhaseCIndirectDrain

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhaseCIndirectDrain

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fn default() -> PhaseCIndirectDrain

Returns the “default value” for a type. Read more

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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
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Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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