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ServerState

Struct ServerState 

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pub struct ServerState<S>
where S: PvStore,
{ pub store: Arc<S>, pub registry: Arc<MonitorRegistry>, pub sid_counter: Atomic<u32>, pub beacon_change: Arc<Atomic<u16>>, pub compute_alarms: bool, pub pvlist_mode: PvListMode, pub pvlist_max: usize, pub pvlist_allow_pattern: Option<Regex>, }
Expand description

Shared server state that is passed to every connection handler.

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§store: Arc<S>§registry: Arc<MonitorRegistry>§sid_counter: Atomic<u32>§beacon_change: Arc<Atomic<u16>>§compute_alarms: bool§pvlist_mode: PvListMode§pvlist_max: usize§pvlist_allow_pattern: Option<Regex>

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impl<S> ServerState<S>
where S: PvStore,

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pub fn new( store: Arc<S>, registry: Arc<MonitorRegistry>, compute_alarms: bool, pvlist_mode: PvListMode, pvlist_max: usize, pvlist_allow_pattern: Option<Regex>, ) -> ServerState<S>

Auto Trait Implementations§

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impl<S> !Freeze for ServerState<S>

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impl<S> !RefUnwindSafe for ServerState<S>

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impl<S> Send for ServerState<S>

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impl<S> Sync for ServerState<S>

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impl<S> Unpin for ServerState<S>

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impl<S> UnsafeUnpin for ServerState<S>

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impl<S> !UnwindSafe for ServerState<S>

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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