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ServerState

Struct ServerState 

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pub struct ServerState<S: PvStore> {
    pub store: Arc<S>,
    pub registry: Arc<MonitorRegistry>,
    pub sid_counter: AtomicU32,
    pub beacon_change: Arc<AtomicU16>,
    pub compute_alarms: bool,
    pub pvlist_mode: PvListMode,
    pub pvlist_max: usize,
    pub pvlist_allow_pattern: Option<Regex>,
    pub guid: [u8; 12],
    pub tcp_port: u16,
    pub advertise_ip: Option<IpAddr>,
    pub listen_ip: IpAddr,
}
Expand description

Shared server state that is passed to every connection handler.

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§store: Arc<S>§registry: Arc<MonitorRegistry>§sid_counter: AtomicU32§beacon_change: Arc<AtomicU16>§compute_alarms: bool§pvlist_mode: PvListMode§pvlist_max: usize§pvlist_allow_pattern: Option<Regex>§guid: [u8; 12]§tcp_port: u16§advertise_ip: Option<IpAddr>§listen_ip: IpAddr

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impl<S: PvStore> ServerState<S>

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pub fn new( store: Arc<S>, registry: Arc<MonitorRegistry>, compute_alarms: bool, pvlist_mode: PvListMode, pvlist_max: usize, pvlist_allow_pattern: Option<Regex>, guid: [u8; 12], tcp_port: u16, advertise_ip: Option<IpAddr>, listen_ip: IpAddr, ) -> Self

Auto Trait Implementations§

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impl<S> !Freeze for ServerState<S>

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impl<S> !RefUnwindSafe for ServerState<S>

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impl<S> Send for ServerState<S>

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impl<S> Sync for ServerState<S>

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impl<S> Unpin for ServerState<S>

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impl<S> UnsafeUnpin for ServerState<S>

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impl<S> !UnwindSafe for ServerState<S>

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impl<T> Any for T
where T: 'static + ?Sized,

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