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ConnectionState

Struct ConnectionState 

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pub struct ConnectionState {
    pub channels_by_cid: HashMap<u32, ChannelInfo>,
    pub sid_to_cid: HashMap<u32, u32>,
    pub operations: HashMap<u32, OperationState>,
    pub is_be: bool,
    pub last_seen: Instant,
    pub update_times: VecDeque<Instant>,
    pub recent_messages: VecDeque<String>,
}
Expand description

Per-connection state

Fields§

§channels_by_cid: HashMap<u32, ChannelInfo>

Channels indexed by Client ID

§sid_to_cid: HashMap<u32, u32>

Server ID → Client ID mapping

§operations: HashMap<u32, OperationState>

Operations indexed by IOID

§is_be: bool

Byte order for this connection (true = big endian)

§last_seen: Instant

Last activity on this connection

§update_times: VecDeque<Instant>§recent_messages: VecDeque<String>

Implementations§

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impl ConnectionState

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pub fn new() -> Self

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pub fn touch(&mut self)

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pub fn get_channel_by_sid(&self, sid: u32) -> Option<&ChannelInfo>

Get channel info by Server ID

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pub fn get_channel_by_sid_mut(&mut self, sid: u32) -> Option<&mut ChannelInfo>

Get mutable channel info by Server ID

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pub fn get_pv_name_by_sid(&self, sid: u32) -> Option<&str>

Get PV name for a Server ID

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pub fn get_pv_name_by_ioid(&self, ioid: u32) -> Option<&str>

Get PV name for an operation IOID

Trait Implementations§

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impl Debug for ConnectionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ConnectionState

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fn default() -> Self

Returns the “default value” for a type. Read more

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