[][src]Struct spritec::scene::Material

pub struct Material {
    pub diffuse_color: Rgba,
    pub texture: Option<Arc<Texture>>,
}

Fields

diffuse_color: Rgbatexture: Option<Arc<Texture>>

Methods

impl Material[src]

pub fn from_gltf(mat: Material, textures: &[Arc<Texture>]) -> Self[src]

Trait Implementations

impl Debug for Material[src]

impl Default for Material[src]

impl From<Material> for Material[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.