#[repr(C)]pub struct SUpdateEvent {
pub frame: c_int,
}
Expand description
This AI event is sent once per game frame, which is about 30 times per second by default.
Fields§
§frame: c_int
Trait Implementations§
Source§impl Clone for SUpdateEvent
impl Clone for SUpdateEvent
Source§fn clone(&self) -> SUpdateEvent
fn clone(&self) -> SUpdateEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SUpdateEvent
impl Debug for SUpdateEvent
impl Copy for SUpdateEvent
Auto Trait Implementations§
impl Freeze for SUpdateEvent
impl RefUnwindSafe for SUpdateEvent
impl Send for SUpdateEvent
impl Sync for SUpdateEvent
impl Unpin for SUpdateEvent
impl UnwindSafe for SUpdateEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more