#[repr(C)]pub struct SSeismicPingEvent {
pub pos_posF3: *mut f32,
pub strength: f32,
}
Expand description
This AI event is sent when a unit movement is detected by means of a seismic event. A seismic event means erruption/movement/shakings of the ground. This can be detected by only by special units usually, eg by the seismic detector building in Balanced Annihilation.
Fields§
§pos_posF3: *mut f32
§strength: f32
Trait Implementations§
Source§impl Clone for SSeismicPingEvent
impl Clone for SSeismicPingEvent
Source§fn clone(&self) -> SSeismicPingEvent
fn clone(&self) -> SSeismicPingEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SSeismicPingEvent
impl Debug for SSeismicPingEvent
impl Copy for SSeismicPingEvent
Auto Trait Implementations§
impl Freeze for SSeismicPingEvent
impl RefUnwindSafe for SSeismicPingEvent
impl !Send for SSeismicPingEvent
impl !Sync for SSeismicPingEvent
impl Unpin for SSeismicPingEvent
impl UnwindSafe for SSeismicPingEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more