#[repr(C)]pub struct SEnemyDamagedEvent {
pub enemy: c_int,
pub attacker: c_int,
pub damage: f32,
pub dir_posF3: *mut f32,
pub weaponDefId: c_int,
pub paralyzer: bool,
}
Expand description
This AI event is sent when an enemy unit was damaged. It contains the attacked unit, the attacking unit, the ammount of damage and the direction from where the damage was inflickted. In case of a laser weapon, the direction will point directly from the attacker to the attacked unit, while with artillery it will rather be from somewhere up in the sky to the attacked unit. See also the enemy-destroyed event.
Fields§
§enemy: c_int
§attacker: c_int
may be -1, which means no attacker was directly involveld, or the attacker is not allied with the team receiving this event
damage: f32
§dir_posF3: *mut f32
§weaponDefId: c_int
§paralyzer: bool
if true, then damage is paralyzation damage, otherwise it is real damage
Trait Implementations§
Source§impl Clone for SEnemyDamagedEvent
impl Clone for SEnemyDamagedEvent
Source§fn clone(&self) -> SEnemyDamagedEvent
fn clone(&self) -> SEnemyDamagedEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SEnemyDamagedEvent
impl Debug for SEnemyDamagedEvent
impl Copy for SEnemyDamagedEvent
Auto Trait Implementations§
impl Freeze for SEnemyDamagedEvent
impl RefUnwindSafe for SEnemyDamagedEvent
impl !Send for SEnemyDamagedEvent
impl !Sync for SEnemyDamagedEvent
impl Unpin for SEnemyDamagedEvent
impl UnwindSafe for SEnemyDamagedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more