pub struct GameMod {
pub ai_id: i32,
}Fields§
§ai_id: i32Implementations§
Source§impl GameMod
impl GameMod
pub fn info(&self) -> GameModInfo
pub fn construction_decay(&self) -> GameModConstructionDecay
pub fn reclaim(&self) -> GameModReclaim
pub fn capture_energy_cost_factor(&self) -> Result<f32, Box<dyn Error>>
pub fn transport(&self) -> GameModTransport
pub fn combat(&self) -> GameModCombat
pub fn mip_level(&self) -> GameModMipLevel
pub fn require_sonar_underwater(&self) -> Result<bool, Box<dyn Error>>
pub fn all(&self) -> Result<GameModAll, Box<dyn Error>>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameMod
impl RefUnwindSafe for GameMod
impl Send for GameMod
impl Sync for GameMod
impl Unpin for GameMod
impl UnwindSafe for GameMod
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.