pub struct UnitCombat {
pub ai_id: i32,
pub def_id: i32,
}Fields§
§ai_id: i32§def_id: i32Implementations§
Source§impl UnitCombat
impl UnitCombat
pub fn strafe_to_attack(&self) -> Result<bool, Box<dyn Error>>
pub fn max_weapon_range(&self) -> Result<f32, Box<dyn Error>>
pub fn armoured_multiple(&self) -> Result<f32, Box<dyn Error>>
pub fn armour_type(&self) -> Result<i32, Box<dyn Error>>
pub fn able_to_attack(&self) -> Result<bool, Box<dyn Error>>
pub fn able_to_patrol(&self) -> Result<bool, Box<dyn Error>>
pub fn able_to_fight(&self) -> Result<bool, Box<dyn Error>>
pub fn able_to_guard(&self) -> Result<bool, Box<dyn Error>>
pub fn able_to_fire_control(&self) -> Result<bool, Box<dyn Error>>
pub fn fire_state(&self) -> Result<i32, Box<dyn Error>>
pub fn hover_attack(&self) -> Result<bool, Box<dyn Error>>
pub fn air_strafe(&self) -> Result<bool, Box<dyn Error>>
pub fn targeting_facility(&self) -> Result<bool, Box<dyn Error>>
pub fn manual_fire(&self) -> Result<bool, Box<dyn Error>>
pub fn able_to_kamikaze(&self) -> Result<bool, Box<dyn Error>>
pub fn kamikaze_distance(&self) -> Result<f32, Box<dyn Error>>
pub fn all(&self) -> Result<UnitCombatAll, Box<dyn Error>>
Trait Implementations§
Source§impl Clone for UnitCombat
impl Clone for UnitCombat
Source§fn clone(&self) -> UnitCombat
fn clone(&self) -> UnitCombat
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UnitCombat
impl Debug for UnitCombat
Source§impl<'de> Deserialize<'de> for UnitCombat
impl<'de> Deserialize<'de> for UnitCombat
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for UnitCombat
impl Serialize for UnitCombat
impl Copy for UnitCombat
Auto Trait Implementations§
impl Freeze for UnitCombat
impl RefUnwindSafe for UnitCombat
impl Send for UnitCombat
impl Sync for UnitCombat
impl Unpin for UnitCombat
impl UnwindSafe for UnitCombat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.