Struct SEnemyFinishedEvent

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#[repr(C)]
pub struct SEnemyFinishedEvent { pub enemy: i32, }
Expand description

This AI event is sent whenever an enemy unit is fully built, and contains the finished unit. Usually, the unit has full health at this time. See also the unit-created event.

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§enemy: i32

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impl Clone for SEnemyFinishedEvent

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fn clone(&self) -> SEnemyFinishedEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SEnemyFinishedEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Copy for SEnemyFinishedEvent

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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