pub struct GameModReclaim {
pub ai_id: i32,
}
Fields§
§ai_id: i32
Implementations§
Source§impl GameModReclaim
impl GameModReclaim
pub fn multi_reclaim(&self) -> Result<i32, Box<dyn Error>>
pub fn method(&self) -> Result<ReclaimMethod, Box<dyn Error>>
pub fn unit_method(&self) -> Result<ReclaimUnitMethod, Box<dyn Error>>
pub fn unit_energy_cost_factor(&self) -> Result<f32, Box<dyn Error>>
pub fn efficiency(&self) -> Result<f32, Box<dyn Error>>
pub fn feature_energy_cost_factor(&self) -> Result<f32, Box<dyn Error>>
pub fn allow_enemies(&self) -> Result<bool, Box<dyn Error>>
pub fn allow_allies(&self) -> Result<bool, Box<dyn Error>>
pub fn all(&self) -> Result<GameModReclaimAll, Box<dyn Error>>
Trait Implementations§
Source§impl Clone for GameModReclaim
impl Clone for GameModReclaim
Source§fn clone(&self) -> GameModReclaim
fn clone(&self) -> GameModReclaim
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameModReclaim
impl Debug for GameModReclaim
impl Copy for GameModReclaim
Auto Trait Implementations§
impl Freeze for GameModReclaim
impl RefUnwindSafe for GameModReclaim
impl Send for GameModReclaim
impl Sync for GameModReclaim
impl Unpin for GameModReclaim
impl UnwindSafe for GameModReclaim
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.