pub struct GameModCombat {
pub ai_id: i32,
}
Fields§
§ai_id: i32
Implementations§
Source§impl GameModCombat
impl GameModCombat
pub fn fire_at_killed(&self) -> Result<bool, Box<dyn Error>>
pub fn fire_at_crashing(&self) -> Result<bool, Box<dyn Error>>
pub fn flanking_bonus_mode_default( &self, ) -> Result<FlankingMode, Box<dyn Error>>
pub fn all(&self) -> Result<GameModCombatAll, Box<dyn Error>>
Trait Implementations§
Source§impl Clone for GameModCombat
impl Clone for GameModCombat
Source§fn clone(&self) -> GameModCombat
fn clone(&self) -> GameModCombat
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameModCombat
impl Debug for GameModCombat
impl Copy for GameModCombat
Auto Trait Implementations§
impl Freeze for GameModCombat
impl RefUnwindSafe for GameModCombat
impl Send for GameModCombat
impl Sync for GameModCombat
impl Unpin for GameModCombat
impl UnwindSafe for GameModCombat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.