Enum EventTopic

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pub enum EventTopic {
Show 28 variants CommandFinished, EnemyCreated, EnemyDamaged, EnemyDestroyed, EnemyEnterLOS, EnemyEnterRadar, EnemyFinished, EnemyLeaveLOS, EnemyLeaveRadar, Init, Load, LuaMessage, Message, Null, PlayerCommand, Release, Save, SeismicPing, UnitCaptured, UnitCreated, UnitDamaged, UnitDestroyed, UnitFinished, UnitGiven, UnitIdle, UnitMoveFailed, Update, WeaponFired,
}

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CommandFinished

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EnemyCreated

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EnemyDamaged

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EnemyDestroyed

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EnemyEnterLOS

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EnemyEnterRadar

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EnemyFinished

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EnemyLeaveLOS

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EnemyLeaveRadar

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Init

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Load

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LuaMessage

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Message

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Null

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PlayerCommand

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Release

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Save

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SeismicPing

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UnitCaptured

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UnitCreated

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UnitDamaged

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UnitDestroyed

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UnitFinished

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UnitGiven

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UnitIdle

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UnitMoveFailed

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Update

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WeaponFired

Trait Implementations§

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impl From<i32> for EventTopic

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fn from(event_topic_sys: EventTopic_Sys) -> Self

Converts to this type from the input type.

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