pub enum Arm {
Show 196 variants Commander, WindTurbine, Solar, MetalStorage, EnergyStorage, MetalExtractor, EnergyConverter, BotLab, VehiclePlant, AirPlant, HovercraftPlatform, Camera, Radar, Teeth, LightLaserTower, LightAntiAir, FloatingLightAntiAir, TorpedoLauncher, UnderwaterMetalStorage, UnderwaterEnergyStorage, NavalEnergyConverter, Shipyard, TidalGenerator, FloatingTeeth, FloatingRadar, FloatingHovercraftPlatform, OffshoreTorpedoLauncher, T1AirConstructor, T1AirScout, T1Fighter, T1Bomber, LightParalyzerDrone, T1AirTransport, AdvancedSolar, GeothermalPowerplant, ArmedMetalExtractor, AircraftRepairPad, UnderwaterAdvancedGeothermalPowerplant, AdvancedAircraftPlant, ConstructionTurret, AreaControlLaserTower, LightningTurret, MediumRangeAntiAir, LaserTurret, AreaControlPlasmaArtillery, PopUpAntiAirMissileBattery, RadarJammer, AntiRadar, T2AirConstructor, RadarSonarAircraft, StealthFighter, Gunship, AtomicBomber, StrategicBomber, TorpedoBomber, HeavyTransport, RapidAssaultGunship, EMPBomber, FusionReactor, AdvancedFusionReactor, CloakedFusionReactor, AdvancedGeothermalPowerplant, GeothermalWeapon, Unknown0, AdvancedMetalExtractor, AdvancedArmoredMetalExtractor, WaterAircraftRepairPad, HardenedEnergyStorage, HardenedMetalStorage, AdvancedRadar, LongRangeJammer, FortificationWall, AdvancedEnergyConverter, IntrusionDetector, PlasmaDeflector, EnergyWeapon, RadarTargeting, PopUpBattery, PopUpPlasmaArtillery, AntiAirFlak, LongRangeAntiAir, SeaplanePlatform, EMPMissileLauncher, TacticalMissileLauncher, NuclearSilo, AntiNukeLauncher, DecoyFusionReactor, LongRangePlasmaCannon, RapidFireLongRangePlasmaCannon, ExperimentalGantry, TachyonAccelerator, T1BotConstructor, T1RessurectionBot, FastInfantryBot, RocketBot, LightPlasmaBot, AmphibiousAntiAirBot, AdvancedBotLab, T2BotConstructor, FastAssaultBot, AmphibiousBot, HeavilyArmoredAssaultBot, ArmoredAssaultBot, SpiderBot, MortarBot, CrawlingBomb, HeavyRocketBot, AdvancedCrawlingBomb, DecoyCommander, RadarBot, SpyBot, StealthBot, CombatEngineer, JammerBot, HeavyAntiAir, Unknown1, T1VehicleConstructor, AmphibiousConstructor, Minelayer, LightScoutVehicle, LightTank, LightAmphibiousTank, MediumAssaultTank, LightMobileArtillery, MissileTruck, AntiSwarmTank, LightMine, MediumMine, HeavyMine, AdvancedVehiclePlant, T2VehicleConstructor, RadarJammerVehicle, HeavyAssaultTank, StealthyRocketLauncher, HeavyMissileTank, MobileArtilleryTank, HeavyArtilleryTank, VeryHeavyAssaultTank, MediumAmphibiousTank, VeryHeavyAmphibiousTank, AntiAirFlakTank, AntiNukeTank, RadarVehicle, MobileHeavyTurretExperimental, AllTerrainAssaultExperimental, AssaultBotExperimental, AmphibiousSiegeExperimental, HeavyRocketExperimental, HeavyLaserHovertankExperimental, T1HovercraftConstructor, FastAttackHovertank, Hovertank, AssaultHovertank, RocketHovertank, AntiAirHovertank, NavalConstructionTurret, AmphibiousComplex, FloatingHeavyLaserTower, AdvancedShipyard, UnderwaterGeothermalPowerplant, PopUpTorpedoLauncher, T1ShipConstructor, RessurectionSub, LightGunBoat, MissileCorvette, AssaultFrigate, Destroyer, Sub, T2ShipConstructor, NavalEngineer, Cruiser, FastAssaultSubmarine, LongRangeBattleSubmarine, AntiAirShip, RadarJammerShip, AircraftCarrier, Battleship, CruiseMissileShip, Flagship, FloatingHeavyMine, UnderwaterExperimentalGantry, UnderwaterFusionReactor, UnderwaterMetalConverter, UnderwaterEnergyConverter, AdvancedSonar, NavalAdvancedRadarTargeting, AdvancedTorpedoLauncher, NavalAntiAirGun, FloatingMultiweaponPlatform, SeaplaneConstructor, SeaplaneGunship, SeaplaneBomber, SeaplaneTorpedoGunship, SeaplaneFighter, SeaplaneRadarSonar, Unknown,
}

Variants§

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Commander

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WindTurbine

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Solar

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MetalStorage

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EnergyStorage

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MetalExtractor

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EnergyConverter

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BotLab

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VehiclePlant

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AirPlant

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HovercraftPlatform

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Camera

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Radar

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Teeth

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LightLaserTower

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LightAntiAir

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FloatingLightAntiAir

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TorpedoLauncher

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UnderwaterMetalStorage

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UnderwaterEnergyStorage

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NavalEnergyConverter

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Shipyard

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TidalGenerator

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FloatingTeeth

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FloatingRadar

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FloatingHovercraftPlatform

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OffshoreTorpedoLauncher

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T1AirConstructor

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T1AirScout

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T1Fighter

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T1Bomber

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LightParalyzerDrone

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T1AirTransport

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AdvancedSolar

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GeothermalPowerplant

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ArmedMetalExtractor

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AircraftRepairPad

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UnderwaterAdvancedGeothermalPowerplant

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AdvancedAircraftPlant

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ConstructionTurret

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AreaControlLaserTower

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LightningTurret

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MediumRangeAntiAir

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LaserTurret

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AreaControlPlasmaArtillery

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PopUpAntiAirMissileBattery

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RadarJammer

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AntiRadar

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T2AirConstructor

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RadarSonarAircraft

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StealthFighter

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Gunship

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AtomicBomber

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StrategicBomber

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TorpedoBomber

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HeavyTransport

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RapidAssaultGunship

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EMPBomber

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FusionReactor

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AdvancedFusionReactor

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CloakedFusionReactor

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AdvancedGeothermalPowerplant

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GeothermalWeapon

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Unknown0

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AdvancedMetalExtractor

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AdvancedArmoredMetalExtractor

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WaterAircraftRepairPad

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HardenedEnergyStorage

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HardenedMetalStorage

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AdvancedRadar

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LongRangeJammer

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FortificationWall

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AdvancedEnergyConverter

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IntrusionDetector

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PlasmaDeflector

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EnergyWeapon

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RadarTargeting

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PopUpBattery

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PopUpPlasmaArtillery

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AntiAirFlak

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LongRangeAntiAir

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SeaplanePlatform

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EMPMissileLauncher

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TacticalMissileLauncher

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NuclearSilo

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AntiNukeLauncher

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DecoyFusionReactor

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LongRangePlasmaCannon

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RapidFireLongRangePlasmaCannon

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ExperimentalGantry

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TachyonAccelerator

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T1BotConstructor

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T1RessurectionBot

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FastInfantryBot

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RocketBot

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LightPlasmaBot

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AmphibiousAntiAirBot

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AdvancedBotLab

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T2BotConstructor

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FastAssaultBot

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AmphibiousBot

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HeavilyArmoredAssaultBot

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ArmoredAssaultBot

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SpiderBot

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MortarBot

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CrawlingBomb

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HeavyRocketBot

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AdvancedCrawlingBomb

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DecoyCommander

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RadarBot

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SpyBot

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StealthBot

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CombatEngineer

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JammerBot

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HeavyAntiAir

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Unknown1

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T1VehicleConstructor

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AmphibiousConstructor

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Minelayer

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LightScoutVehicle

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LightTank

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LightAmphibiousTank

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MediumAssaultTank

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LightMobileArtillery

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MissileTruck

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AntiSwarmTank

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LightMine

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MediumMine

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HeavyMine

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AdvancedVehiclePlant

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T2VehicleConstructor

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RadarJammerVehicle

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HeavyAssaultTank

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StealthyRocketLauncher

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HeavyMissileTank

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MobileArtilleryTank

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HeavyArtilleryTank

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VeryHeavyAssaultTank

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MediumAmphibiousTank

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VeryHeavyAmphibiousTank

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AntiAirFlakTank

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AntiNukeTank

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RadarVehicle

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MobileHeavyTurretExperimental

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AllTerrainAssaultExperimental

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AssaultBotExperimental

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AmphibiousSiegeExperimental

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HeavyRocketExperimental

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HeavyLaserHovertankExperimental

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T1HovercraftConstructor

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FastAttackHovertank

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Hovertank

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AssaultHovertank

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RocketHovertank

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AntiAirHovertank

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NavalConstructionTurret

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AmphibiousComplex

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FloatingHeavyLaserTower

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AdvancedShipyard

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UnderwaterGeothermalPowerplant

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PopUpTorpedoLauncher

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T1ShipConstructor

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RessurectionSub

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LightGunBoat

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MissileCorvette

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AssaultFrigate

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Destroyer

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Sub

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T2ShipConstructor

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NavalEngineer

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Cruiser

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FastAssaultSubmarine

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LongRangeBattleSubmarine

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AntiAirShip

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RadarJammerShip

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AircraftCarrier

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Battleship

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CruiseMissileShip

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Flagship

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FloatingHeavyMine

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UnderwaterExperimentalGantry

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UnderwaterFusionReactor

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UnderwaterMetalConverter

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UnderwaterEnergyConverter

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AdvancedSonar

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NavalAdvancedRadarTargeting

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AdvancedTorpedoLauncher

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NavalAntiAirGun

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FloatingMultiweaponPlatform

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SeaplaneConstructor

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SeaplaneGunship

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SeaplaneBomber

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SeaplaneTorpedoGunship

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SeaplaneFighter

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SeaplaneRadarSonar

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Unknown

Trait Implementations§

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impl Clone for Arm

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fn clone(&self) -> Arm

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Arm

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Ord for Arm

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fn cmp(&self, other: &Arm) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq<Arm> for UnitDef

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fn eq(&self, other: &Arm) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<Arm> for UnitDefKind

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fn eq(&self, other: &Arm) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<UnitDef> for Arm

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fn eq(&self, other: &UnitDef) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<UnitDefKind> for Arm

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fn eq(&self, other: &UnitDefKind) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for Arm

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fn eq(&self, other: &Arm) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Arm

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fn partial_cmp(&self, other: &Arm) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for Arm

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impl Eq for Arm

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impl StructuralPartialEq for Arm

Auto Trait Implementations§

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impl Freeze for Arm

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impl RefUnwindSafe for Arm

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impl Send for Arm

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impl Sync for Arm

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impl Unpin for Arm

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impl UnwindSafe for Arm

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,

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impl<T> SendSyncUnwindSafe for T
where T: Send + Sync + UnwindSafe + ?Sized,