pub struct Game { /* private fields */ }Implementations§
Source§impl Game
impl Game
pub fn ai_interface_version(&self) -> Result<i32, Box<dyn Error>>
pub fn debug_mode_enabled(&self) -> Result<bool, Box<dyn Error>>
pub fn mode(&self) -> Result<i32, Box<dyn Error>>
pub fn paused(&self) -> Result<bool, Box<dyn Error>>
pub fn speed_factor(&self) -> Result<f32, Box<dyn Error>>
pub fn setup_script(&self) -> Result<String, Box<dyn Error>>
pub fn all(&self) -> Result<GameAll, Box<dyn Error>>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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fn is_in_subset(&self) -> bool
Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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