pub struct FightUnitCommandData {
pub unitId: i32,
pub groupId: i32,
pub options: Vec<UnitCommandOptions>,
pub timeOut: i32,
pub position: [f32; 3],
}Fields§
§unitId: i32§groupId: i32§options: Vec<UnitCommandOptions>§timeOut: i32§position: [f32; 3]Trait Implementations§
Source§impl CommandData for FightUnitCommandData
impl CommandData for FightUnitCommandData
Auto Trait Implementations§
impl Freeze for FightUnitCommandData
impl RefUnwindSafe for FightUnitCommandData
impl Send for FightUnitCommandData
impl Sync for FightUnitCommandData
impl Unpin for FightUnitCommandData
impl UnwindSafe for FightUnitCommandData
Blanket Implementations§
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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