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LoadConfig

Struct LoadConfig 

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pub struct LoadConfig {
    pub gpu_ids: Vec<u32>,
    pub gpu_layers: i32,
    pub context_size: Option<u32>,
    pub keep_alive: bool,
}
Expand description

Configuration for loading a model.

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§gpu_ids: Vec<u32>

GPU IDs to use for this model (empty = auto).

§gpu_layers: i32

Number of layers to offload to GPU (-1 = all, 0 = none).

§context_size: Option<u32>

Context size (token window).

§keep_alive: bool

Keep model loaded in memory (prevent unload).

Implementations§

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impl LoadConfig

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pub fn new() -> LoadConfig

Create a new load configuration.

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pub fn with_gpus(self, gpu_ids: Vec<u32>) -> LoadConfig

Set specific GPU IDs.

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pub fn with_gpu_layers(self, layers: i32) -> LoadConfig

Set GPU layers (-1 = all, 0 = CPU only).

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pub fn with_context_size(self, size: u32) -> LoadConfig

Set context size.

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pub fn with_keep_alive(self, keep: bool) -> LoadConfig

Set keep alive.

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pub fn is_cpu_only(&self) -> bool

Check if this is a CPU-only configuration.

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pub fn is_full_gpu(&self) -> bool

Check if using all GPU layers.

Trait Implementations§

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impl Clone for LoadConfig

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fn clone(&self) -> LoadConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LoadConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for LoadConfig

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fn default() -> LoadConfig

Returns the “default value” for a type. Read more
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impl PartialEq for LoadConfig

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fn eq(&self, other: &LoadConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for LoadConfig

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impl StructuralPartialEq for LoadConfig

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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