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use {
super::{AssignStack, Var, VarHeapIF},
crate::types::*,
std::{
fmt,
slice::{Iter, IterMut},
},
};
impl Default for Var {
fn default() -> Var {
Var {
index: 0,
participated: 0,
reward: 0.0,
timestamp: 0,
flags: Flag::empty(),
}
}
}
impl fmt::Display for Var {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let st = |flag, mes| if self.is(flag) { mes } else { "" };
write!(
f,
"V{{{} {}{}}}",
self.index,
st(Flag::TOUCHED, ", touched"),
st(Flag::ELIMINATED, ", eliminated"),
)
}
}
impl From<usize> for Var {
#[inline]
fn from(i: usize) -> Self {
Var {
index: i,
..Var::default()
}
}
}
impl Var {
pub fn new_vars(n: usize) -> Vec<Var> {
let mut vec = Vec::with_capacity(n + 1);
for i in 0..=n {
vec.push(Var::from(i));
}
vec
}
#[cfg(not(feature = "var_staging"))]
pub fn activity(&self, _: f64) -> f64 {
self.reward
}
#[cfg(feature = "var_staging")]
pub fn activity(&self, extra: f64) -> f64 {
let val = self.reward;
if self.is(Flag::STAGED) {
val + extra
} else {
val
}
}
}
impl FlagIF for Var {
#[inline]
fn is(&self, flag: Flag) -> bool {
self.flags.contains(flag)
}
#[inline]
fn set(&mut self, f: Flag, b: bool) {
self.flags.set(f, b);
}
#[inline]
fn turn_off(&mut self, flag: Flag) {
self.flags.remove(flag);
}
#[inline]
fn turn_on(&mut self, flag: Flag) {
self.flags.insert(flag);
}
}
pub trait VarManipulateIF {
fn assign(&self, vi: VarId) -> Option<bool>;
fn assigned(&self, l: Lit) -> Option<bool>;
fn level(&self, vi: VarId) -> DecisionLevel;
fn reason(&self, vi: VarId) -> AssignReason;
fn var(&self, vi: VarId) -> &Var;
fn var_mut(&mut self, vi: VarId) -> &mut Var;
fn var_iter(&self) -> Iter<'_, Var>;
fn var_iter_mut(&mut self) -> IterMut<'_, Var>;
}
impl VarManipulateIF for AssignStack {
fn assigned(&self, l: Lit) -> Option<bool> {
match unsafe { self.assign.get_unchecked(l.vi()) } {
Some(x) if !bool::from(l) => Some(!x),
x => *x,
}
}
#[inline]
fn assign(&self, vi: VarId) -> Option<bool> {
unsafe { *self.assign.get_unchecked(vi) }
}
#[inline]
fn level(&self, vi: VarId) -> DecisionLevel {
unsafe { *self.level.get_unchecked(vi) }
}
#[inline]
fn reason(&self, vi: VarId) -> AssignReason {
unsafe { *self.reason.get_unchecked(vi) }
}
#[inline]
fn var(&self, vi: VarId) -> &Var {
unsafe { self.var.get_unchecked(vi) }
}
#[inline]
fn var_mut(&mut self, vi: VarId) -> &mut Var {
unsafe { self.var.get_unchecked_mut(vi) }
}
fn var_iter(&self) -> Iter<'_, Var> {
self.var.iter()
}
fn var_iter_mut(&mut self) -> IterMut<'_, Var> {
self.var.iter_mut()
}
}
impl AssignStack {
pub fn make_var_asserted(&mut self, vi: VarId) {
self.num_asserted_vars += 1;
self.set_activity(vi, 0.0);
self.remove_from_heap(vi);
self.check_best_phase(vi);
}
pub fn make_var_eliminated(&mut self, vi: VarId) {
if !self.var[vi].is(Flag::ELIMINATED) {
self.var[vi].turn_on(Flag::ELIMINATED);
self.set_activity(vi, 0.0);
self.remove_from_heap(vi);
self.num_eliminated_vars += 1;
} else {
#[cfg(feature = "boundary_check")]
panic!("double elimination");
}
}
}