1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/// Var struct and Database management API
use {
    super::{AssignStack, Var, VarHeapIF},
    crate::types::*,
    std::{
        fmt,
        slice::{Iter, IterMut},
    },
};

impl Default for Var {
    fn default() -> Var {
        Var {
            index: 0,
            participated: 0,
            reward: 0.0,
            timestamp: 0,
            flags: Flag::empty(),
        }
    }
}

impl fmt::Display for Var {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        let st = |flag, mes| if self.is(flag) { mes } else { "" };
        write!(
            f,
            "V{{{} {}{}}}",
            self.index,
            st(Flag::TOUCHED, ", touched"),
            st(Flag::ELIMINATED, ", eliminated"),
        )
    }
}

impl From<usize> for Var {
    #[inline]
    fn from(i: usize) -> Self {
        Var {
            index: i,
            ..Var::default()
        }
    }
}

impl Var {
    /// return a new vector of $n$ `Var`s.
    pub fn new_vars(n: usize) -> Vec<Var> {
        let mut vec = Vec::with_capacity(n + 1);
        for i in 0..=n {
            vec.push(Var::from(i));
        }
        vec
    }
    #[cfg(not(feature = "var_staging"))]
    pub fn activity(&self, _: f64) -> f64 {
        self.reward
    }
    #[cfg(feature = "var_staging")]
    pub fn activity(&self, extra: f64) -> f64 {
        let val = self.reward;
        if self.is(Flag::STAGED) {
            val + extra
        } else {
            val
        }
    }
}

impl FlagIF for Var {
    #[inline]
    fn is(&self, flag: Flag) -> bool {
        self.flags.contains(flag)
    }
    #[inline]
    fn set(&mut self, f: Flag, b: bool) {
        self.flags.set(f, b);
    }
    #[inline]
    fn turn_off(&mut self, flag: Flag) {
        self.flags.remove(flag);
    }
    #[inline]
    fn turn_on(&mut self, flag: Flag) {
        self.flags.insert(flag);
    }
}

/// Var manipulation
pub trait VarManipulateIF {
    /// return the assignment of var.
    fn assign(&self, vi: VarId) -> Option<bool>;
    /// return *the value* of a literal.
    fn assigned(&self, l: Lit) -> Option<bool>;
    /// return the assign level of var.
    fn level(&self, vi: VarId) -> DecisionLevel;
    /// return the reason of assignment.
    fn reason(&self, vi: VarId) -> AssignReason;
    /// return the var.
    fn var(&self, vi: VarId) -> &Var;
    /// return the var.
    fn var_mut(&mut self, vi: VarId) -> &mut Var;
    /// return an iterator over Vars.
    fn var_iter(&self) -> Iter<'_, Var>;
    /// return an mutable iterator over Vars.
    fn var_iter_mut(&mut self) -> IterMut<'_, Var>;
}

impl VarManipulateIF for AssignStack {
    fn assigned(&self, l: Lit) -> Option<bool> {
        match unsafe { self.assign.get_unchecked(l.vi()) } {
            Some(x) if !bool::from(l) => Some(!x),
            x => *x,
        }
    }
    #[inline]
    fn assign(&self, vi: VarId) -> Option<bool> {
        unsafe { *self.assign.get_unchecked(vi) }
    }
    #[inline]
    fn level(&self, vi: VarId) -> DecisionLevel {
        unsafe { *self.level.get_unchecked(vi) }
    }
    #[inline]
    fn reason(&self, vi: VarId) -> AssignReason {
        unsafe { *self.reason.get_unchecked(vi) }
    }
    #[inline]
    fn var(&self, vi: VarId) -> &Var {
        unsafe { self.var.get_unchecked(vi) }
    }
    #[inline]
    fn var_mut(&mut self, vi: VarId) -> &mut Var {
        unsafe { self.var.get_unchecked_mut(vi) }
    }
    fn var_iter(&self) -> Iter<'_, Var> {
        self.var.iter()
    }
    fn var_iter_mut(&mut self) -> IterMut<'_, Var> {
        self.var.iter_mut()
    }
}

impl AssignStack {
    /// make a var asserted.
    pub fn make_var_asserted(&mut self, vi: VarId) {
        self.num_asserted_vars += 1;
        self.set_activity(vi, 0.0);
        self.remove_from_heap(vi);
        self.check_best_phase(vi);
    }
    pub fn make_var_eliminated(&mut self, vi: VarId) {
        if !self.var[vi].is(Flag::ELIMINATED) {
            self.var[vi].turn_on(Flag::ELIMINATED);
            self.set_activity(vi, 0.0);
            self.remove_from_heap(vi);
            self.num_eliminated_vars += 1;
        } else {
            #[cfg(feature = "boundary_check")]
            panic!("double elimination");
        }
    }
}